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jojopellerin

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Viewing 15 posts - 16 through 30 (of 34 total)
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  • in reply to: AR plugin for iOS #70341
    jojopellerin
    Customer

    I understand, makes sense.
    Thanks for your feed back.

    in reply to: AR plugin for iOS #70335
    jojopellerin
    Customer

    I checked that. The origin is good (see my blender viewport SC). Also, when it exports my USDZ, it is centered.

    The issue here, is that the plant appears instantly (right after the camera turn into AR mode) at the location of the phone itself. While the plant remains floating in the air at the same spot, I can start to swipe the floor and then my “indicator_invis_plane” appears as it should be.

    Also, even if I click on the “indicator_invis_plane”, the plant stay at the same location. Basically nothing happen.

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    in reply to: AR plugin for iOS #70314
    jojopellerin
    Customer

    Hi Kdv,
    That’s right.! I missed this option
    Now, I am getting very close to get it down.. One last thing that hold me back, may I ask you why my “Plant” (which is an empty of several object) appear where my phone is ? It appears instantly (floating in the air) and not on the target when I click on it.
    Thank you

    • This reply was modified 9 months, 1 week ago by jojopellerin.
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    in reply to: AR plugin for iOS #70201
    jojopellerin
    Customer

    Thanks for your reply.


    @Yuri
    : You are right, it doesn’t work only when using Samsung internet browser. It either freeze my phone or nothing happen. I guess I can ask my client to notify his users to only use chrome or safari.

    Since the AR functionality is working, I have noticed that am still far from the Farmer demo result.. The background is black and it doesn’t even try to scan the ground.
    I have tried to follow each step, have I missed something ?

    Here is my app :
    https://sub.bycharlot-figurativelabs.xyz/fabuleuse/

    Thank you !

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    in reply to: AR plugin for iOS #70153
    jojopellerin
    Customer

    Thanks for your answer.

    I took the time to check on different Android Phones with AR core downloaded and I still have the same issue. All the phone I have tried are able to do AR but it doesn’t work for verge3d AR.
    When I activate from my app, it asks me the authorization to make a 3D scan of my environment + position of my camera but then nothing happen. I try to click again and nothing happen

    I have even tried with verge3D augmented reality demo with the farmer and I have the same issue !

    With Iphone no issue at all..

    Any suggestion ?
    Thank you

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    in reply to: AR plugin for iOS #70117
    jojopellerin
    Customer

    Hi kdv,

    I have been using your plugin for IOS for quite some time and it works great.

    It might be off topic since it is IOS related, but I can’t use the AR on Android. I mean even the Augmented reality demo app from verge3d doesn’t work (it says my device is not comptabile but is a recent samsumg) or doesn’t do anything.

    Have you developed a plugin for android by any chance ? Would be happy to buy it as long as I can export my object (only static mesh, no animation needed).

    Thank you
    Jordane

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    in reply to: Backface culling #69310
    jojopellerin
    Customer

    Thank you ! :)
    :good:

    in reply to: Change name of app? #68375
    jojopellerin
    Customer

    Hello !
    I have followed everything but only the verge3d part works fine. I chynaged the css html and js but here is the result.. Any idea ?
    Thank you

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    jojopellerin
    Customer

    Thank you Sir !
    :good:

    jojopellerin
    Customer

    Here is my puzzle when I click on a size button

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    jojopellerin
    Customer

    Hi KDV !

    Thanks for your reply.
    When I set scale to 1, it doesnt scale back (It is like if I “apply scale” each time I change the scale).

    So my best guess it to check the state of each size in order to apply scale to go back to the orignal size “Just set scale back to 1 (or any other value used initially)” and then scale to the desired size.

    You can check my appl below : I can get only the size 30cm and 37cm working yet..
    https://v3d.net/oku

    in reply to: 4.1.1 Verge3D’s AR does not work with iOS 16 #67554
    jojopellerin
    Customer

    Will have a look ! :good:

    in reply to: 4.1.1 Verge3D’s AR does not work with iOS 16 #67552
    jojopellerin
    Customer

    Thanks Naxos

    “Also, if you get gaps, you should probably use larger padding when baking AO maps (4 pixels for ex.)” –> it was this indeed :good:

    “USD shader (with 3dsmax at least) has an occlusion map where you can put your AO map.”
    It seems easier than Blender then. Unless I am missing something, I have to use a Mix Shader to blend with my color but then it get “lost” when exported to USDZ. Only color remain.

    Hopefully someone using Blender will help me to figure this out (blending each color with AO on Photoshop is a pain)..

    in reply to: 4.1.1 Verge3D’s AR does not work with iOS 16 #67546
    jojopellerin
    Customer

    problem fixed

    • This reply was modified 1 year, 1 month ago by jojopellerin.
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    in reply to: AR plugin for iOS #66855
    jojopellerin
    Customer

    Thank you Kvd !

    I bought the plugging it and it works like a charme !
    Best money I have spent for a while and Verge3d just got a new customer :))

    Thanks !

Viewing 15 posts - 16 through 30 (of 34 total)