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johngrigniCustomer
Thank you!
johngrigniCustomerThank you, that’s just what I was looking for!
johngrigniCustomerAwesome and timely! Thank you!
johngrigniCustomerThank you! How do you include such things in a project? I’m afraid I have no real programming experience.
johngrigniCustomerHow would that download the 3D model file, like a .gltf or .dxf, of the chosen configuration? I’m not sure I understand your explanation.
johngrigniCustomerI set up a simple scene here:
http://www.argosdesigns.com/FloorTest/FloorTest.htmlThe folder for it is here:
https://www.dropbox.com/sh/uzgvo1cc6j778ti/AAD0UyOo1iNnpnPAfJL-SPcZa?dl=0johngrigniCustomerThe actual floor object doesn’t have to be visible. It can be just below the visual floor object, which wouldn’t have any holes
johngrigniCustomerBasically any gap in the floor object is impassable. So if you make cuts in the mesh of the floor object, they can’t walk past the interruption, but they can walk through a door. Or they can walk up a ramp as stairs.
johngrigniCustomerYou can make ‘breaks’ in the floor object near the walls. You could make the floor object separate from the visible floor for this purpose.
johngrigniCustomerThank you!
johngrigniCustomerIf it matters, the behavior is the same in Safari and Chrome on my iMac.
johngrigniCustomerHere it is.
johngrigniCustomerI thought I should clarify, the spotlights are pointing straight down.
johngrigniCustomerThank you! As always you come through for me!
johngrigniCustomerI had it updating the inner html of an element on the parent doc, it just came out blank. PageX and pageY updated correctly, but target.id just made it blank.
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