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johngrigniCustomer
Thank you! Once again you have come through for me!
johngrigniCustomerAny word on this? I tried using an Execute Script puzzle with the text copied from the visual logic.js file:
changeVis([‘GROUP’, ‘cubes’], false);
Thinking I could then swap out ‘GROUP’ and ‘cubes’ as needed, but nothing happes. I tried adding app. and v3d. in front of it but that didn’t work, either. Can someone give me a clue?
johngrigniCustomerThank you for the response. I renamed the files, but nothing happened. It still stops when the progress bar gets to about 75%.
I’ve used spaces and capital letters before with no problems, so I don’t think that’s it.
johngrigniCustomerI eventually had to go with a different strategy: I had a feature in the app where you could get a URL with parameters to remake your selections, so instead of hiding things, I had it remove the objects, download the model, then reload the page with the already generated URL. It adds a loading step after the download, which isn’t optimal, but not too bad.
johngrigniCustomerI’ve highlighted objects that should not be in the export file, and also attached a screenshot from the configurator showing what it should look like. The empties are not really a problem.
Also, the objects have apparently been broken up by material, since the glass panels are part of the mesh in Blender but export as separate objects. Since they aren’t in the Blend file I can’t select them to hide with the puzzles, though I could try using text instead. At worst I can just separate them in Blender, parent them and handle them separately, but since they all have shape keys I’m not sure how much work that would be.
But there are still objects that should not be exported that are nevertheless there.
Attachments:
You must be logged in to view attached files.johngrigniCustomerOkay, so it is working, but some of the things that should be excluded for being hidden are not being excluded, but some are. Here is the link to the app folder:
https://www.dropbox.com/sh/cdiofsokol8xi19/AAAsXbN-nGvRZ4jlXzCLW1oka?dl=0johngrigniCustomerEDIT: It is working, and I’m an idiot. I forgot to update my app in the app manager! So sorry if this has wasted your time.
Nope, it’s still a problem in 3.50.pre4. Now I’m not getting anything. Attached are the puzzles for the download and the error message. Here is a link to the current app folder:
link removedAnd here is a link to the current hosted app:
https://cdn.soft8soft.com/AROAJSY2GOEHMOFUVPIOE:e19a932bc0/applications/Gridscape-AR/index.htmljohngrigniCustomerIs there a timeframe for the release with the fix to the download problem? My client is getting impatient. Does 3.5 pre4 have it?
johngrigniCustomerThank you for your everything!
johngrigniCustomerlink removed
johngrigniCustomerBlender 2.83 gives the same results, as does this website: https://gltf.insimo.com/
johngrigniCustomerBlender 2.90
johngrigniCustomerOpen up the app, wait a couple of seconds for it to load, then click on the Download button (first attachment). The ‘gridscape.gltf’ file downloads as expected. Open the file and be disappointed by what you see (second attachement), or more importantly, what you don’t see.
Attachments:
You must be logged in to view attached files.johngrigniCustomerThank you very much! I knew it had to be something simple.
johngrigniCustomerI just wish I knew what caused it and what fixed it!
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