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johngrigniCustomer
Just tried. Got nothing. I’m going to try to rebuild it entirely.
johngrigniCustomerThank you for your efforts. It’s just frustrating.
johngrigniCustomerAlso tried it in Chrome on iMac, didn’t work
johngrigniCustomerI just tested it on my MacBook Pro and it works with the shadows. I’m very confused.
My main computer is an iMac Pro 5K 2017, 4.2GHz i7, with Radeon Pro 580 8GB graphics card, and it doesn’t work.
The MBP is late 2013 2.4GHz i5 with Intel graphics card and it works fine.
johngrigniCustomerIf it helps, it doesn’t work in Chrome either, or on my MacBook Pro
johngrigniCustomerNo, it was made in 2.2.0. The weird thing is that it worked before, then stopped working. I’ve restarted the file, the app manager, Blender, and the computer trying to get it to work consistently and failed.
I’m on Mac with Safari, if that matters.johngrigniCustomerIt was made in v2.2.0, there is no update button, and in the process of testing I exported the gltf file many times.
johngrigniCustomerHere is the file in question
johngrigniCustomerHere are three zips, one is using a simple material on the floor, and in “Sneak Peak” you can see both shadows. The one in ‘ATI3onetexture.zip’ has one texture, and on my Mac there is only one shadow (it shows both in Blender, if that helps). The one in ‘ATI3twotexture.zip’ has no shadows visible on the floor.
johngrigniCustomerI’m running into a similar problem, though specifically, when I have a texture on a floor material, the shadows don’t render. I started with a scene with two lamps, some objects, and a floor, with two spotlights. I get two shadows. If I add a texture to the floor material, I only get one shadow, and it isn’t in the right location. If I put two textures (diffuse and normal in this instance), I get no shadows. I know there are limits to textures on a surface and shadow maps count toward that total, but I thought it was higher than two. If it helps, I’m also on a Mac.
johngrigniCustomerI have a theory, looking at your UV map and mine – mine extends past the edges of the ‘live area’ – which is not a problem in Blender since it just wraps around. Just a guess, and thank you very much! That was driving me nuts!
johngrigniCustomerAnd I’d like to say thank you for this help. I’m trying to get a client interested, and this is a requirement of the project.
johngrigniCustomerHere is a zip of the folder from the application folder
johngrigniCustomerYes, the starting cube is UV unwrapped, and both textures in the material are assigned UV. The cube comes through fine when you launch it, but when you click an icon to load a texture (either diffuse or normal), it’s like the material just forgets the UV mapping for both.
johngrigniCustomerOK, so I got them to load, from the icons, but the UV problem is still there.
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