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John Sperry
CustomerHi @c4cc, yes simple shaders would be smaller and faster to process than traditional .png textures.
John Sperry
CustomerHi @c4cc, this was a huge model to build so I had to minimize the amount of polygons I used, all the assets were very simply made. I kept almost all the materials principled shaders rather than .png textures. When I used png textures I kept them small in file size and square, 512×512, 1024×1024 for example.
That’s it!
John Sperry
CustomerThank you very much!
John Sperry
CustomerThanks @visualizer
Here is the real world application for the custom annotations.
I used Verge 3D to create an event map that highlights points of focus for a National Stampede happening this fall.
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CustomerJohn Sperry
CustomerThanks!
The new preloader function you added, where you just have to upload your SVG, is amazing by the way! Saves soooooo much time and effort.
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This reply was modified 1 year ago by
John Sperry.
John Sperry
CustomerThank you very much for the help @xeon
John Sperry
CustomerThank you very much Yuri, that is the information I was looking for.
John Sperry
CustomerThank you!, this solution worked:)
John S,John Sperry
CustomerThank you Yuri and KDV, I will try your feedback and will post the solution that works for me when I get it.
I appreciate your help.
John S.John Sperry
CustomerThank you Xeon!
John Sperry
CustomerThank you very much Yuri.
And thank you for providing such a wonderful piece of Software. I’ve purchased Verge3D for probably the last four years in a row, it’s so fun to work with.John Sperry
CustomerTHank you Xeon, that did the trick. Your website looks great BTW
2022-03-03 at 2:51 am in reply to: Low Res on Mobile, and Objects not displaying on first view #49842John Sperry
CustomerHi there, does anyone have a solution for this? thanks
John S.2022-02-27 at 4:25 am in reply to: Low Res on Mobile, and Objects not displaying on first view #49716John Sperry
CustomerPlease see the last image, “All objects present.png”
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