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jezuk

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Viewing 10 posts - 91 through 100 (of 100 total)
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  • in reply to: Configure ANY colour ? #19291
    jezuk
    Customer

    Okay, this is starting to make sense :)

    So my next question is related to this comment;

    ” You can retrieve the RGB components selected by the user (who has chosen a colour using the color wheel/picker) and supply them to the above-mentioned set color puzzle.”

    How do I ‘retrieve’ the RGB components selected by the User ? (this is getting into JS and HTML territory)

    in reply to: Configure ANY colour ? #19289
    jezuk
    Customer

    Okay, I’ve worked out how to assign a Controller to my Physical Material.

    But which Controller would you advise would be best for me to assign ?

    The available choice is;

    Bezier Point4,
    Bezier RGBA Color,
    Color RGBA,
    Point4 List
    Point4 Script
    Point4 XYZW
    TCB Point4

    in reply to: Configure ANY colour ? #19287
    jezuk
    Customer

    Hi,
    In 3ds Max, you can use material controllers which you can connect to color slots you’d like to have control over.
    As soon as you have such a setup, you can set the values for the controllers using Puzzles: set value or set color. https://www.soft8soft.com/docs/manual/en/puzzles/Materials.html#materials_set_color
    Some slots (e.g. diffuse color of the Physical or Standard material) are accessible even without adding controllers.

    I’m going with Physical Materials but am really lost trying to understand what’s going on here. If I don’t need controllers for Physical materials, why are they mentioned ?

    Please can someone show me an example of how this is done – I’m really having difficulty getting my head around this concept – I’m new to Controllers, Physical Materials, Puzzles, everything !

    And that’s before we start talking HTML and Javascript……

    For now I am just trying to understand how I can Set Color to an object (the default Box)

    1) How do I ADD a controller to the Diffuse (Base Color) of a Physical Material ? I use the Node based Material Editor (3DS Max 2020) and it won’t connect to the Base Color Node ?

    So, I’m stuck at this first point !

    in reply to: Configure ANY colour ? #19068
    jezuk
    Customer

    Thank you everybody :)

    I am getting very close to succeeding with my very first Verge3D model online.

    I have learned how to make my background transparent – using Puzzles “Initialisation” settings, but I don’t see these when I export via the 3DS Max menu.

    I can only get this to work when I export using the App Manager and publish to the Verge3D network ?

    Is this correct ?

    Also, is this how I utilise the puzzles in general ? i.e. whenever I introduce puzzles into my Verge3D project, I MUST publish to the Verge3D network to make use of those Puzzle effects ? (and then embed using iframe etc) ?

    I thought we could host independantly ?

    What happens if the Verge3D Network goes down ? Or….. if we start getting charged for having our models on that Verge3D Network ? (this work is for my client and he would want to be sure he will not be hit with subscription fees later down the line, like SketchFab for example).

    Sorry for the newbie questions here :)

    Many thanks.

    in reply to: Configure ANY colour ? #19035
    jezuk
    Customer

    Thank you for your reply.

    I meant to be able to choose any desired colour, rather than accepting any random colour, but your example looks promising :)

    Some kind of colour or hue slider rather than a set of colour swatches is what I’m imagining.

    in reply to: Verge 3d not seen in 3ds max 2020 #18929
    jezuk
    Customer

    Thanks Yuri,

    My apologies, I’ve seen your “Made with Verge3D” section and am VERY impressed.

    Finally, please note that when I went onto this page, https://www.soft8soft.com/3ds-max-to-webgl-guide/

    There are many missing images. You might want to clean that up :)

    Many thanks.

    in reply to: Verge 3d not seen in 3ds max 2020 #18927
    jezuk
    Customer

    Thanks Yuri.

    This all looks VERY promising :)

    My final question to you (sorry !) is – can you point me to something as an example please.

    For my requirements, my client produces simple doors – and I have animated them also. Can Verge3D handle animations ? (simple door animations of the doors opening, the lock rotating 90 degrees etc and then the door closing – this looping over and over).

    Any example that you think I could see (of course it most probably will not be a door ! But something other than, say, a furry animal or a gun exploding !).

    A gallery ?

    Many thanks.

    in reply to: Verge 3d not seen in 3ds max 2020 #18924
    jezuk
    Customer

    Hi Yuri.

    Thanks – I can do it the way you suggest, no problem.

    Verge3D looks very, very promising – please can you tell me what are the restrictions on the demo version of Verge3D ? For example, how long can I trial it for ?

    I ask because I will need time to play with it, as it is my client that will be paying for it :)

    Also, to save me a bit of time, please can you tell me – are there ANY Credits within the WebGL file that might refer to Verge3D ? The reason I ask is that some of your competitors (M******t) have their name on several buttons within the web viewer which my client does not want to be visible to his website visitors (nor will choose to go for) !

    Many thanks for all your help.

    in reply to: Verge 3d not seen in 3ds max 2020 #18918
    jezuk
    Customer

    Hi Yuri,

    Yes, that’s what I did and it’s now in my 3DS Max 2020. Thanks.

    BTW, I have a scene file with around 10 separate objects I wish to create a WebGL file for. Can’t I just select each object individually and export them one by one ?

    Even though the other nine objects are hidden, Verge3D creates one WebGL file for ALL 10 objects (and then 3DS Max crashes).

    My objects are different door designs for my client and he wants of course one WebGL for each door. Plus we’re looking at Verge3D as it could well be a cheaper solution than what SketchFab offers (@ €99 a month !).

    Verge3D could be the solution for us if I can get this to work for us (though looks like a bit of a steep learning curve).

    Many thanks.

    Jez

    in reply to: Verge 3d not seen in 3ds max 2020 #18911
    jezuk
    Customer

    Mikhail’s suggestion doesn’t work either. Under Utilities there is nothing about Verge3d

Viewing 10 posts - 91 through 100 (of 100 total)