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jem

Forum Replies Created

Viewing 15 posts - 106 through 120 (of 173 total)
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  • in reply to: AR #18397
    jem
    Customer

    I built my first AR demo from scratch last week using 2.14. It was relatively easy and worked nicely on a Pixel 3 running Chrome (after I set the developer flags).

    I know that Apple has not yet incorporated WebXR into iOS Safari, but would it be possible to get a Verge3D-AR scene running on iOS in Mozilla’s WebXR Viewer app? I did a simple test using my AR scene (which is based on the Soft8soft sample code) and Mozilla’s WebXR Viewer app. My application reports that “AR is Unavailable”. Does anyone know if there is a way to make this work? Would overriding the checkARMode() function help? Thanks!

    Jeremy Wernick

    jem
    Customer

    I just wanted to close the loop here and thank the Verge3D team. I revisited my older Verge3D project that was having issues with the replace texture puzzle. As is noted in this thread, the replace texture puzzle was too rigid. I needed the puzzle to accept variables and strings for texture names (see our reasoning above). I updated this project to 2.14.0 and, now, this puzzle will take strings and variables! You need to click on the gear icon of this puzzle piece to enable “flexible texture input”. In about two minutes, I had all of the problems resolved and this project was running as I intended. Thanks again.

    Jeremy Wernick

    jem
    Customer

    Hi Yuri,
    Thank you very much.

    Jeremy Wernick

    jem
    Customer

    Yes, it is possible. Mikhail’s examples are interesting because they demonstrate dragging driving a parametric model, but the dragging action is not required to drive the morph targets. As Mikhail shows in his video, the value for the morph target is driven by puzzles. Those same puzzles could easily listen for a change in a text input element, take that value and drive the morph target value.

    I am doing something similar by driving the morph target values from an external data feed.

    Jeremy Wernick

    jem
    Customer

    Hi Mikhail,
    Thank you for the good work on parametric models and thank you for the video tutorial. I have just begun building my own test examples and your tutorial is helpful.

    As I make more complex examples (more degrees of freedom), the calculations are getting a little complex, but that is my problem and not yours. Thank you again.

    Jeremy Wernick

    in reply to: Verge3D 2.14 pre3 available! #17916
    jem
    Customer

    Great work! I am downloading the new build now.

    Jeremy Wernick

    in reply to: Verge3D 2.14 pre1 & pre2 available! #17793
    jem
    Customer

    Amazing! It is time for me to pull out the Google goggles and give AR a spin. :)

    Jeremy Wernick

    jem
    Customer

    I encountered the same issue recently. It happens for me when I load new objects into the scene with puzzles. In my scenario, the materials are not present in the base scene so the puzzles do not work. I have been using the technique that @3dpixel described. It would be nice to have the option to use variables or strings in these puzzle slots. Thanks!

    Jeremy Wernick

    jem
    Customer

    Hi Soft8soft team,
    I see that this new JavaScript puzzle was added to Verge3D 2.13. Thank you very much. I tested it this morning and it works as I expect. This puzzle enabled me to eliminate some very strange JavaScript code and puzzles. I think that my puzzles and code are is much easier to understand now. Thanks!

    Jeremy Wernick

    jem
    Customer

    Thank you! :good:

    Jeremy Wernick

    in reply to: Need your opinion on App Manager design #15520
    jem
    Customer

    Hi Alex,
    I agree that the current UI does not support large projects well. When you are designing the new separate app mode, please think about what the new screen will look like when it is used for very large projects. for example I have a project with approximately 500 separate GLTF source files (See screen shot). I am not a UX designer, but I think that some type of sort, filter and find options could be very useful.
    Thank you for working on this!

    Jeremy Wernick

    in reply to: Enhance the search system for that forum #15412
    jem
    Customer

    Don’t forget this other Google trick: you can limit your search to a specific domain or even a sub-directory within that domain:
    Here is a sample query: “site:www.soft8soft.com/topic mobile app”
    Do not include the quotation marks. This will search the forums.

    Jeremy Wernick

    in reply to: Verge3d 2.12 .2 for blender error #14940
    jem
    Customer

    Hello Ivan,
    Yes, I have confirmed that this error is occurring with Verge3D 2.12.3. I have included a screenshot. I have also included a screenshot of the error that I see when I attempt a preview. This issue happens with yesterday’s release of Blender 2.80 (20-May-2019). I do not have this issue when using 2.12.3 with slightly older releases of Blender 2.80. I can share my project with the Verge team privately if it would help. Thanks!

    Jeremy Wernick

    in reply to: Verge3d 2.12 .2 for blender error #14929
    jem
    Customer

    Hi Yuri,
    I can confirm the same issue and error message on my system. It occurs with Verge3D 2.12.3 and Blender Beta 2.80 20-May-2019. It does not occur with when I run with Blender Beta 2.80 10-May-2019. So, something changed in Blender Beta in the last 10 days.

    Jeremy Wernick

    in reply to: Verge3D 2.12 pre2 available! #14821
    jem
    Customer

    Elk and Yuri,
    Those are great explanations. Those techniques fixed my issue. Although my ultimate solution was closer to Yuri’s suggestion, Elk’s “every frame” loop solution has me thinking about other possibilities… Thank you both for sharing!

    Jeremy Wernick

Viewing 15 posts - 106 through 120 (of 173 total)