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jefferywright2194Customer
Thanks, it’s weird that the scene camera coords are changed in V3D, why do you suppose it does that?
Apparently V3D makes the scene camera point to global 0,0,0 or maybe it points to the 3D cursor when loaded? Adding an empty seems like an odd extra step.
I simply moved the geometry of my model to 0,0,0 which did the trick.
2025-01-14 at 1:38 pm in reply to: Verge3D Materials Pack = v3d.GLTFLoader: Couldn’t load texture diamond_net_normal.ktx2 #79821jefferywright2194CustomerIt is, both nodes working correctly, thanks.
2025-01-13 at 2:09 pm in reply to: Verge3D Materials Pack = v3d.GLTFLoader: Couldn’t load texture diamond_net_normal.ktx2 #79797jefferywright2194CustomerAnd yes, the material does load fine in the material pack preview page
And it loads fine in my localhost, but not via www, which is where I get the error.
Thanks.
2025-01-13 at 1:57 pm in reply to: Verge3D Materials Pack = v3d.GLTFLoader: Couldn’t load texture diamond_net_normal.ktx2 #79796jefferywright2194CustomerIt loads fine the app manager local server view, but not in www.
I added
<mimeMap fileExtension=”.ktx2″ mimeType=”image/ktx2″ />to my web config and it stopped my server from serving any content.
Thanks.
jefferywright2194CustomerI appreciate the suggestion, which I implemented but still no dice… there must be something else.
In the Verge3D Performance Profile, there is this line:
Image-Based Lighting: N/A
Is that indicative of an issue?
jefferywright2194CustomerIt is set up like the 5 year old V3D video I mentioned earlier.
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You must be logged in to view attached files.jefferywright2194CustomerIt’s just the generic default blender HDRI seen here, the top one:
Why?
jefferywright2194CustomerI don’t know what that means, show it where?
Thanks.
jefferywright2194CustomerI created a new app, and replaced my original app’s v3d.js with the newly created one, this seems to be working so far. I did not have to re-export my gltf and puzzles were unaffected.
Thanks.
jefferywright2194CustomerThanks Yuri,
As noted in my original post, the app manager says it is running the latest:
So is my Blender add on.
I have external users reporting issues, this is a screen cap:
How can this be resolved?
Thanks.
- This reply was modified 2 months, 3 weeks ago by jefferywright2194.
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