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Rob Nordvik

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Viewing 3 posts - 1 through 3 (of 3 total)
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  • in reply to: Rendering Problems with Safari 15 (Mac) and iOS #49403
    Rob Nordvik
    Customer

    Thank you, Yuri. Please find the .max file attached. Note that I have multiple scenes that exhibit this same issue. However, I included only the scene that I previously sent the screenshots of.

    in reply to: Rendering Problems with Safari 15 (Mac) and iOS #49347
    Rob Nordvik
    Customer

    Hi Yuri.

    I used Verge3D 3.9.0 to export a new .gltf file of the working model, and then used the App Manager to update the project. I uploaded it to the server, and it appears correct in Safari.

    Once again, the model/scene is built essentially identical to the model that I am having problems with. So, even though this model is working, it’s not leading me to a solution for the one that is not working.

    Again, thank you for your assistance.

    in reply to: Rendering Problems with Safari 15 (Mac) and iOS #49184
    Rob Nordvik
    Customer

    Hi Yuri,

    Thank you for the response. However, here is an example of another model, created with an older version of the V3D plug-in, which renders correctly, in Safari. The solid surfaces are identical to the example model that I put in my initial post, including thickness, proximity, and materials.

    Any more suggestions?

    -Rob

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Viewing 3 posts - 1 through 3 (of 3 total)