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Jean-Philippe Lybeer

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Viewing 10 posts - 1 through 10 (of 10 total)
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  • in reply to: Graphics appears darker on IOS than on Android #25886

    Hi Alexander,

    Ah, I understand. Thank you so much for helping me!

    in reply to: Graphics appears darker on IOS than on Android #25863

    Max file

    in reply to: Graphics appears darker on IOS than on Android #25861

    Hi Yuri,

    Thank you, I attached the application folder with only this bottle.

    For the glass material, I wanted to use the 2-Sided option to see the bottom of the bottle but there were many artifacts. Then I tried the Rendering Order but I’m not sure how to use it correctly in this situation

    I needed a Double-Sided material node for the label but this is only available in the scanline renderer. Is there an alternative for Physical Materials?

    The Max file is in the next message

    in reply to: Graphics appears darker on IOS than on Android #25815

    Hi Yuri,

    I don’t have shadows from lights, I only use an hdr environment map plugged in the background slot and a self-illuminating sphere.
    you can check the link

    in reply to: Blank image on WooCommerce #23696

    I found the solution :yahoo: , for anyone who has the same problem, check out:

    SSL and HTTPS

    in reply to: Blank image on WooCommerce #23694

    Thank you but the page describes the permalink structure but not how to change http to https.

    in reply to: Blank image on WooCommerce #23689

    They are served from the same domain but when I create a new product the permalink is http and not https. So I need to find why the Woocommerce product page doesn’t create a https. Would you know where I can change this?

    in reply to: Blank image on WooCommerce #23683

    Yes:
    Mixed Content: The page at ‘x’ was loaded over HTTPS, but requested an insecure frame ‘x’. This request has been blocked; the content must be served over HTTPS.

    in reply to: AR camera drift problem #23014

    Dear Yuri,

    The origin of my object is in its center, Z=0.

    Apparently, at Scapic they found the trick to manipulate the object in AR with WebXR:
    -One finger: move in XY
    -Two fingers: rotate

    I hope you will soon find the trick for this very vital CPQ feature, because our customers expect this.

    in reply to: AR camera drift problem #23004

    Hello Yuri,
    First of all, I want to thank you for building such an amazing open platform!

    I replaced the stock Verge3D example with my model and it is stable to the rolling movement of my phone (I wonder what determines the stability of this behavior)

    If I get closer to the object with my phone, the object gets smaller though.
    And if I move in X, Y with my phone, the object also moves slightly in that direction.

    I understand that WebXR is still in the experimental stage. I can’t wait to see its full potential and I’m looking forward to seeing some nice tutorials about it. :yahoo:

Viewing 10 posts - 1 through 10 (of 10 total)