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jdhutchinsonCustomer
Hi Yuri, is there any possibility for a workaround to obtain a fullscreen mode on mobile browser?
jdhutchinsonCustomerYeah that’s the before I saw. I’m keeping the project and therefore the cd url the same.
I’ll remember to try incognito next time I am not seeing changes reflected.
jdhutchinsonCustomerThank you Yuri!
Like the below?:
<link rel=”physics?” type=”type?” href=”myawesomephysics.”>What are the exact credentials / link for this?
jdhutchinsonCustomerSometimes I find the behaviour is just buggy. I re-uploaded a project to the network, the link still goes to the old version of the project. The local host version is still correct though.
Is this something separate to the caching that was discussed?
jdhutchinsonCustomerI did, in the end it was quite simple! What is your method of designing the application?
jdhutchinsonCustomerhi trelobyte,
I did. In the end it was very simple. Are you using webflow, or another way of arranging your verge3D application?
jdhutchinsonCustomerMy method is kinda not so elegant. See the attached. Essentially I do the transition, and then disable click through my specifying after a certain amount of time elapses. It’s kind of strange, because you might think the puzzles areinterpreted line by line, but they’re sort of more in parallel.
I’m on the lookout for a more elegant solution, because strong arming the display:none to just do it after the animation elapses via my manual input isn’t so great I don’t think.
Attachments:
You must be logged in to view attached files.jdhutchinsonCustomerWhat I found is that I can animate HTML elements using on click and simply setting the properties with puzzles.
It wasn’t easy… I was trying to fade in and out a particular element depending on selection of something else.
jdhutchinsonCustomerWhat I wanted to do was temporarily disable click events for a certain element, during a procedure. Then allow them again (auto) after the procedure has ran.
I think the CSS create rule puzzle is the key, but it is somewhat ambiguous. If I then want to amend this rule I have created, do I need to lay down another create puzzle, with the same name, and hope the properties get overwritten?
jdhutchinsonCustomerYou can locate the HTML of your specific project and then in your browser right click and open link. Then you can copy the link.
Aha! Perfect! I had got into the network directory but not realised the hot link was used here. I was still accessing the local copy after uploading, wondering why I only got the upload link for that split second.
Okay, so if I understand correctly, any files that I ‘replace’ or ‘overwrite’, should see changes reflected in the link I have uploaded?
It was no concern over being secure etc, purely just not fully understanding if I was using the feature correctly! Thanks Xeon.
jdhutchinsonCustomerFor now, I’m using the options for if fullscreen is not available, ‘do something’.
Just tried and safari is also not allowing this to be done. Can we not control like with a Youtube video etc, to enable fullscreen?
Would a wok around be to enable overflow on my page, so a user can swipe up on the iframe (which is restricted to 100%), thus reoving the top bar?
jdhutchinsonCustomerHi Yuri,
Thanks for the info.
What would be the current workaround to enable fullscreen (as an option, or indeed forced) for my application on mobile?
Does the puzzle piece need to be updated?
jdhutchinsonCustomerHi Yuri,
Yes in Chrome. I will upload a screen recording.
Is it anything to do with the below? iOS updates etc.
https://help.flipsnack.com/en/articles/3793263-full-screen-not-working-on-iphoneHere’s the link too:
https://cdn.soft8soft.com/AROAJSY2GOEHMOFUVPIOE:c6088438b1/applications/Ross_Tiger_02/index.htmljdhutchinsonCustomerThanks! I’ll try it!
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