We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

jdhutchinson

Forum Replies Created

Viewing 15 posts - 61 through 75 (of 124 total)
  • Author
    Posts
  • in reply to: App Hanging at 60% and 100% #44042
    jdhutchinson
    Customer

    Thanks both for replying.

    FWIW, I followed the v3D preloader tutorial, where they explain using puzzles to show 100% loading.

    I have compressed assets ticked in puzzles, and enable LZMA compression in the blender file. Is this enough?

    See attached. I have an annoying method for the startup puzzle which I have to use as a workaround for animate param not being available in the init tab. I did report this as a question too separately somewhere.

    Attachments:
    You must be logged in to view attached files.
    in reply to: Application Assets Bug #44034
    jdhutchinson
    Customer

    Yeah I think I’ll end up duplicating the scene to remove these parts. Or drop part by part and analyse. I thought they might have been default blender brushes perhaps, or something small like that.

    in reply to: Application Assets Bug #44011
    jdhutchinson
    Customer

    Thanks Xeon” I had some luck using the blender data api. I was always ready for this optimisation step. See attached though – some peculiar textures I can’t find, not can I diagnose the root of.

    Attachments:
    You must be logged in to view attached files.
    in reply to: Limit Location, Apply to Camera Object? #44002
    jdhutchinson
    Customer

    Hi Jack,

    That’s an interesting approach, I had thought about some sort of convex hull offset as a collision object. As with all these things, there are a lot of variables. I have a boat shape where I want people to pan across the length, and also see zoomed out from all angles and fit the entire ship in the screen.

    Have you had any problems with ‘infinite scroll’ behaviours or similar? I did an app with a soft tween at the end but there quite a few problems still.

    in reply to: Once Finished, Do #43984
    jdhutchinson
    Customer

    @Visualiser; you can do an in if puzzle and leave the else empty. Is that what you mean?

    Thanks xeon, I’ll try that. Would you provide a screenshot of how you would structure it? Taking the animate param example, apply that to a more vanilla puzzle, how would you add a ‘once finished do’ ability/wrapper.

    jdhutchinson
    Customer

    I’d be interested to see what the devs think! This is something a customer of mine has asked about.

    in reply to: cross section color button ? #43954
    jdhutchinson
    Customer

    Like a colour for the cross section clipped edge?

    that’s definitely important too I think

    in reply to: How to add lensflare to your scene #43939
    jdhutchinson
    Customer

    i Couldn’t add the build v3d module line :scratch:

    in reply to: shopwFPS Method, Styling #43932
    jdhutchinson
    Customer

    Dear Alexander,

    Thanks for explaining this. I copied the stats.js file and amended the below line as needed.

    container.style.cssText

    place its instance under app.stats.

    would you be able to explain this? Would this be best done in an exec script puzzle to overwrite, or visuallogic.js, or “awesomeproject”.js? Same with instancing the class – which file does this need to be done in, and also a script tag I guess?

    Or, in the prepareExternalInterface area of “awesomeapp”.html? :scratch:

    I tried following:
    threejs cookbook to no avail. The js file structure is different in their simpler example, so I’m not sure how to approach.

    Does showFPS not have any callable methods?

    in reply to: Reducing blend file and .bin size #43900
    jdhutchinson
    Customer

    I’m glad someone else has noticed this too. Exploring a sketchfab file of comparative/more complexity to a file of mine made my customer confused as to why his product I am delivering for him is not as nicely optimised.

    in reply to: Animate Outline Parameters? #43675
    jdhutchinson
    Customer

    would you need to add something into the render() function so that every frame it is updating the outline?

    in reply to: Close Annotation Puzzle #43674
    jdhutchinson
    Customer

    Hi Alexander,

    I was a little confused by the name. So there is the html element id, the annotation dialog text,there is also the first field, and then the name option on top?

    in reply to: Animation scrubbing? #43673
    jdhutchinson
    Customer

    Hi Mikhail,

    Could you, for example, bake into keyframes a cloth + wind simulation? How would you approach this in Blender?

    in reply to: Close Annotation Puzzle #43637
    jdhutchinson
    Customer

    Hi Alexander. Thank you. So I am right in thinking there is an issue with the close annotation puzzle? There’s a bug? I’m using the latest pre release.

    in reply to: v3d.module.js import problem #43543
    jdhutchinson
    Customer

    Dear Alexander,

    Could you explain as a beginner .js and verge user what the:

    '../../build/ part of the import statement relates to?

    Is it more complex than simply having downloaded referenced .js files in between script tags?

Viewing 15 posts - 61 through 75 (of 124 total)