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jdhutchinsonCustomer
Thanks both for replying.
FWIW, I followed the v3D preloader tutorial, where they explain using puzzles to show 100% loading.
I have compressed assets ticked in puzzles, and enable LZMA compression in the blender file. Is this enough?
See attached. I have an annoying method for the startup puzzle which I have to use as a workaround for animate param not being available in the init tab. I did report this as a question too separately somewhere.
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You must be logged in to view attached files.jdhutchinsonCustomerYeah I think I’ll end up duplicating the scene to remove these parts. Or drop part by part and analyse. I thought they might have been default blender brushes perhaps, or something small like that.
jdhutchinsonCustomerThanks Xeon” I had some luck using the blender data api. I was always ready for this optimisation step. See attached though – some peculiar textures I can’t find, not can I diagnose the root of.
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You must be logged in to view attached files.jdhutchinsonCustomerHi Jack,
That’s an interesting approach, I had thought about some sort of convex hull offset as a collision object. As with all these things, there are a lot of variables. I have a boat shape where I want people to pan across the length, and also see zoomed out from all angles and fit the entire ship in the screen.
Have you had any problems with ‘infinite scroll’ behaviours or similar? I did an app with a soft tween at the end but there quite a few problems still.
jdhutchinsonCustomer@Visualiser; you can do an in if puzzle and leave the else empty. Is that what you mean?
Thanks xeon, I’ll try that. Would you provide a screenshot of how you would structure it? Taking the animate param example, apply that to a more vanilla puzzle, how would you add a ‘once finished do’ ability/wrapper.
2021-08-25 at 9:30 am in reply to: What would be the recommended way to do a quiz game with puzzles? #43983jdhutchinsonCustomerI’d be interested to see what the devs think! This is something a customer of mine has asked about.
jdhutchinsonCustomerLike a colour for the cross section clipped edge?
that’s definitely important too I think
jdhutchinsonCustomeri Couldn’t add the build v3d module line
jdhutchinsonCustomerDear Alexander,
Thanks for explaining this. I copied the stats.js file and amended the below line as needed.
container.style.cssText
place its instance under app.stats.
would you be able to explain this? Would this be best done in an exec script puzzle to overwrite, or visuallogic.js, or “awesomeproject”.js? Same with instancing the class – which file does this need to be done in, and also a script tag I guess?
Or, in the prepareExternalInterface area of “awesomeapp”.html?
I tried following:
threejs cookbook to no avail. The js file structure is different in their simpler example, so I’m not sure how to approach.Does showFPS not have any callable methods?
jdhutchinsonCustomerI’m glad someone else has noticed this too. Exploring a sketchfab file of comparative/more complexity to a file of mine made my customer confused as to why his product I am delivering for him is not as nicely optimised.
jdhutchinsonCustomerwould you need to add something into the render() function so that every frame it is updating the outline?
jdhutchinsonCustomerHi Alexander,
I was a little confused by the name. So there is the html element id, the annotation dialog text,there is also the first field, and then the name option on top?
jdhutchinsonCustomerHi Mikhail,
Could you, for example, bake into keyframes a cloth + wind simulation? How would you approach this in Blender?
jdhutchinsonCustomerHi Alexander. Thank you. So I am right in thinking there is an issue with the close annotation puzzle? There’s a bug? I’m using the latest pre release.
jdhutchinsonCustomerDear Alexander,
Could you explain as a beginner .js and verge user what the:
'../../build/
part of the import statement relates to?Is it more complex than simply having downloaded referenced .js files in between script tags?
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