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jdhutchinsonCustomer
I think I should be alright. I have a kind of ‘init’ procedure which is my first puzzle in main.
Unless anyone from Soft8Soft can advise something, it’s hard to guess isn’t it.
jdhutchinsonCustomerThanks Yuri. I will take more care with it now that I know this
jdhutchinsonCustomerWhat camera controls were they? Yeah so I’m wondering if it means my puzzles file is too big too. SO I started writing a procedure so that I could shrink the amount of normal puzzles… and only call procedures. But no idea if it’s a waste of time or not. Puzzles does take a few moments to load for sure.
I don’t know if it means it’s just better to host somewhere else. WIll that see much of a performance boost?
jdhutchinsonCustomerAttached is what I tried;accessing a named puzzle procedure, adding v3d.js, app.js, visuallogic.js as modules and text/javascript.
Attachments:
You must be logged in to view attached files.jdhutchinsonCustomerHi GlifTek, I couldn’t follow your example to make a puzzle variable global.
jdhutchinsonCustomerI looked at the scooter app and that had some nuances for what is happening at each part. I don’t know if those steps it mentiones (eg compiling shaders) are accurate.
jdhutchinsonCustomerCould you save a procedure to the library?
jdhutchinsonCustomerHi xeon, Alexander,
I have been experiencing a similar problem with this and explained in another topic. Equally, having textures that load quickly yet there is still a great pause.
You would be more than welcome to try and debug from my app.
https://cdn.soft8soft.com/AROAJSY2GOEHMOFUVPIOE:c6088438b1/applications/Ross_Tiger_03/index.html
jdhutchinsonCustomerHi Alex,
My customer has said the scooter app works fine.
Would you be able to debug
my app ?I guess at this point it could be any number of things. Physics? Shader compilation?
The message I am getting is that the iframe is black, but that overlays such as annotations are showing.
jdhutchinsonCustomerThanks Xeon. It just leaves me with this below clunky puzzle set up, which avoids using CSS. I use the animateparam strategy elsewhere in my app to great effect. And to use the great functions that are given unto us…
Attachments:
You must be logged in to view attached files.jdhutchinsonCustomerI also see this long pause at 60%. Is that due to textures? I also get a long pause at 100% strangely too.
Could we get an idea of what shader nodes are not being supported/included, as I think that has something to do with it? (in Blender)
2021-08-27 at 10:16 pm in reply to: Safari / Chrome won’t show html menus or fullscreen buttons #44053jdhutchinsonCustomerOn mobile or desktop?
jdhutchinsonCustomerOkay so pulling up this old post…
I don’t quite understand glifTeks method, so would be interested to see how others would do breakpoints essentially for camera controls. At the moment, I’ve used offsetwidth over offset height for less or greater than one, and changing maxZoom in an exec script puzzle for the document (or camera, i don’t understand whether it is global or per camera).
See attached. Perfect at full 1080, and pointless anything less and I can’t fit the entire object on. What’s the reason for that?
I thought that to try and make it neat, there could be some way to detect with js the change from a certain resolution to another? and when changed, the camera position changes?
https://lage.us/Javascript-Watch-Variables-for-Change.html
My biggest confusion though is just why does it even do it in the first place?
jdhutchinsonCustomerSome searching found that it was an object which was only using txtures in my doc. My thinking, is that it has something to do with some nodes perhaps that verge3D doesn’t document / translate into the gltf?
jdhutchinsonCustomerWhere is maxDistance in the documentation and API? I don’t see it anywhere?
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