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jdhutchinsonCustomer
Dear Alexander,
I’ve sent you amessage to info@soft8soft.
Thank you.
JonathanjdhutchinsonCustomerDear Alexander, how would i get the ‘load’ event to work for my v3d app, signalling that all the contents of the app are loaded? It’s the same thing, right, an iframe that fires a load event?
I did post a topic regarding some puzzles, such as animate param to animate css, are unavailable from the init tab. Thus I don’t see how I can fade out my preloader nicely, although it’s only a small change I know. Animate param is more helpful, since it has the ‘when finished do’ slot so that after a transition to opacity 0% I can set display:none.
Hoping this makes sense.
jdhutchinsonCustomerHmm. Sadly I didn’t get it to work with a HTML embed on the top of the webflow stack. Maybe that CSS needs to go in the header code part instead? I think that might also have the benefit of the settings not being shown until export of the zip too, which is desirable.
Tried the style tag with overrides I wanted in the header, still kicks in too late sadly. essentially this is an exercise in trying to create an override, because as mentioned above it can become really tedious to edit the webflow layout and all the content underneath/above and the preloader and export the correct display ‘state’ for export.
And puzzles ideally needs just the single html document to refer to… so it’s not like I can just create some extra webflow pages. Or can I?
Would love some recommendations.
jdhutchinsonCustomerThat’s true you can print currently instanced objects and stuff. But kinda need to be able to see the alternative methods and their correct names
I did get a reply from Ivan regarding dampingFactor for example, because the actual method name needed was a) different to the documentation and b) different to threejs too. So I didn’t really know how to derive the logic for getting the correct methodproperty name. I don’t if it just needs updating, or if it’s an enterprise feature to be able to know the right names of stuff?
Maybe Yuri et. Al can shed some light on it.
jdhutchinsonCustomerHi Yuri, thank you, that sounds like good thinking. It sounds like you’ve understood what I mean. If I have a help modal tucked away in webflow, I have to display none my preloader, display flex my modal, change the text, then the same again in reverse.
You see what I mean regarding the puzzles method kicking in just slightly too late, meaning that you’ll see what’s behind the curtain for a moment.
jdhutchinsonCustomerDoh! Thank you.
2021-09-08 at 9:38 pm in reply to: Testing Reflection Plane Light Probe for version 3.8 pre 4 #44407jdhutchinsonCustomerHey Glif, I’d second that. I can see a lot of efforts from the Verge team on reflection map / cubemaps, but I’ll happily admit I wouldn’t understand how to harness these features. I have a water scene as you know which I’m wondering whether it’d benefit from this.
jdhutchinsonCustomerAnybody? Any solutions for this possibly?
In the meantime, I read this:
“The cross-section can have a Diffuse BSDF material, for which you can set the color and the alpha value.”
Could it be that we get a toon shader or similar for the cross secton, to make it have a coloured edge?
Are there are any threeJS solutions?
jdhutchinsonCustomerHmm, good point mikhail.
I would be happy enough using the exec script puzzle. I could print out an FOV value, but the value wasn’t the same as the value for FOV in blender. At least, I guess lens length is not the same. I think my blender setting was 100mm, and the FOV I printed to console was 10.
jdhutchinsonCustomerThanks for the quick addition of load in the html puzzle!
Благодарю
jdhutchinsonCustomerGreat! Thank you Alexander!
Will this be the pre-5?
jdhutchinsonCustomerDear Alexander,
My customer is still reporting the black iframe for my app. I’m a little confused as to what exactly it means, and how I can debug it. The webflow index.html overlay is still working fine for him, but for the 3d element to just be black is frustrating for him. Ideally I would not rather create a new app where I am adding in one mesh at a time to debug it.
Can you offer a suggestion? Does the black screen suggest his mobile hardware is not coping with the app? Can it be brought to life just through render and draw call reduction alone?
2021-09-04 at 9:41 am in reply to: How to forward “clicked” information from 3D to HTML html element? #44276jdhutchinsonCustomerI guess it depends on the structure of what you want to show. On event of click on an object you can do loads of stuff with puzzles. Or even on hover for an object. You’ll need the object selector puzzles.
Then you’ll need to determine what your event will load. Will it load up a specific div with content that you’ve pre prepared in webflow? You could then use the HTML puzzles to either display:block the div on click.
The soft8soft channel has some good tutorials that should show you how to develop such solutions I think.
jdhutchinsonCustomerGreat video Jeremy. You should do more tutorials!
jdhutchinsonCustomerCan anybody help with this?
To try and better explain;
For an iframe element in my parent doc, i have a src link which I change depending on an annotation that is clicked. This iframe takes some time to preload, and also ‘onload’ it actually takes 2/3 seconds more to render fully. For this reason, I want to link a puzzle to create a time delay before display:none – ing the preloader.
Is there a way I could run a puzzles procedure in the ‘onload’ property of an iframe, in my index.html document?
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