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jdhutchinsonCustomer
Hey, is that pixellation as in requiring too many samples? Is there a workaround using simple colour maps and multiplying an AO pass or something?
Or rendering to a larger texture map, then downsampling?
I’ve been lucky because some of the baking I’ve done has been from a scan, so I only have to tick the ‘Colour’ option, not direct light.
jdhutchinsonCustomerThank you Mikhail.
Is there a reason we can’t use animate param in the init tab?
Yur solution is great, but it then means we can’t use the ‘percentage’ puzzle. So we feel a little bit stuck between solutions which have their respective qualities.
jdhutchinsonCustomerDear Alexander,
Thank you for sharing my interest.
At this early stage, I would suggest the following:
– Make it an optional choice at app creation level, as I am guessing that it would be an increased v3d js file and so on, and like the code-based app option, it will not be everybody’s desire.
– Digital Artists like myself would need to know some of the basics, such as how a user of an app
-Verge would do something under the hood such as converting JPEGS to AVIFs and so on, perhaps. This was recommended to me by Chrome LighthouseMy understanding so far:
– A user would visit a website with a verge3d element, and be given a ‘call to action’ to install the PWA
– After this moment, the user will hopefully return to the application, especially given that it couldOther questions from me:
1. Is there any other future technology that is more current than PWA? In the same way that there is WebGL1 and WebGL2, is there another technology that might supercede it anyway? If not, that’s good news for Verge developers I guess, if this tech is still relevant for some years to come.
2. Would webflow still be an optimal content / UI designer for PWA cases? Or would some of the code generated by it not be a PWA compliant? Perhaps I can share with you some of Google Chrome’s ‘Lighthouse’ analytics reports of my site which I tested.
Benefits for Verge:
Whilst I am not using Verge to design games such as Farmers Journey, I’m sure this kind of market would be very interested. Any application that is large in size too, not that it should be an excuse to not optimise your applications though of course.Eccomerce guys would probably be really interested in this to, right? An even simpler way to sell? Although this would of course be for ease, and nrequire internet connection by default.
For myself, it would be great as a Digital Heritage Tool, so that museums could be more easily access an application which they can add to Apple Store / Google Play etc.
Thanks again! Hope this can continue to be interesting.
jdhutchinsonCustomerMikhail this is great! I think this a really important feature that could have a tutorial. I would love to see you do more youtube videos like this for specific scenarios that people post on the forums. There seems to be lots of work going into reflections, but I don’t know how to use it
jdhutchinsonCustomerHi mOnz!
I’ve wondered the same thing for my whole 3 months using Verge3D. I have still not found a good solution, so I would be really keen to know what is suggested.The problem is a lack ability to really know when the app has finished loading. When my app reaches 100% according to the Verge calculation, there is a lot of lag. I create interactions for my preloader in webflow, and these all stall when Verge reaches 100%.
I think the new HTML on event puzzle option, ‘load’, could be helpful here. On event of ‘load’ for v3d-container, anim param opacity for elem v3d container, between 1 and 0, in, for example, 3s.
Jon
jdhutchinsonCustomerSee, I thought the attached might have worked, for me to display:none ONLY once the procedure before had finished. But no dice. I seem to be going backwards with it, don’t see why it should be so hard to fade something out just because it’s in the init tab!
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You must be logged in to view attached files.jdhutchinsonCustomerI think if you get position of a generic ‘object’, the xyz is the actual co ordinate?
On a similar note to this question, we can ‘get’ a camera position or direction, but not use those parameters to store and then restore a cameras state with this alone. Since, we can’t remember what a camera’s target point was (look at point). This is a limitation I feel, unless I’ve missed something.
jdhutchinsonCustomerDear Alex,
It’s an unrelated question really, but would you have any suggestions for creating the look of reflected light from the sea onto the boat object, and indeed to be able to see the reflection of the boat in the surface of the water?
I’m sure you’ agree, that at the amount the water could look more effective than it does.
Jon
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You must be logged in to view attached files.jdhutchinsonCustomerHi Alexander, just running the app and entering F12 Chrome debug, the error is generated. But i don’t know if this is causing my app to slowdown, or what is generating the error.
best wishes,
jdhutchinsonCustomerHey Xeon,
It was more being able to know whether or not I have laid down a variable on the actual puzzles ‘board’, shall we say. I have created some for testing purposes (often unsuccessfully), although i guess that’s my fault for perhaps not having a naming convention.
With procedures you can right click and ‘go’ to where it’s executed. the same would be good with variables.
Although now I think about it, I could use the exec script puzzles to see if something is in that VARS namespace. I presume if I haven’t set it to anything via a puzzles, it will be false.
jdhutchinsonCustomerHmm… sounds like it could be more involved than I thought. I accepted defeat for the time being and just my lens lengths to be the same.
Mikhail; could someone at soft8soft work up an example? A few lines of code in an exec script puzzle?
jdhutchinsonCustomerHey Glif!
Thanks for the response! Okay I think I get what you’re saying…
Is there a ‘rule change’ puzzle, or does the ‘create rule’ function as an overwrite if the rule has already been made?
What I’m still lost for how to do, is changing the value again after i’ve changed it during the procedure? It’s the lack of ‘sequentialness’ that has (excuse this) puzzled me. Rather than thinking of puzzles as line by line.
jdhutchinsonCustomerHere’s an example of what I want to achieve. On click, set a css rule, run a procedure, once procedure is done, set a css rule which undoes the one I made before.
PS not sure setting the css rule and then setting it to something different overwrites the previous value or not? Is that how it works? How can we ‘edit’ or ‘set’ a new CSS rule we have created with a puzzle?
Jon
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You must be logged in to view attached files.jdhutchinsonCustomerNo problem, thanks Yuri!
I’m defining custom CSS in webflow in the HTML embed. I’ll add some screenshots to try and explain. It just means that the development becomes a bit clunky!
jdhutchinsonCustomerHi Xeon,
Thanks for detail. The problem I have is more to do with the sequential nature of puzzles lacking. I have variables which are set at init, and these are checked before doing a function. Then if the function is ran, then I switch the variable at the end.
I need to set a css rule at the start of a function, and then when the function ends, change it again. So it’s kind of like needing a flag inside of the function which has a flag. It’s hard to explain.
The problem is since puzzles are executed in parallel rather than sequentially, it’s not like I can just stack them and them run in order.
I’m thinking that return values might be what I need, but I’m worried about it becoming too complex as it scales up.
I can falsify it by setting a big timer which I know will survive for the functions running, but it’s just not elegant in the least.
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