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jdhutchinsonCustomer
Does this require a new purchase?
jdhutchinsonCustomerHi Yuri,
It seems the key line of code to add is
autoHideMenuBar: true
!This removes the menu, but also allows F11 to still be pressed for fullscreen. Maybe worth adding to the documentation for people to be able to create kiosk apps?
const { app, BrowserWindow } = require(‘electron’);
function createWindow() {
// create the browser window
const win = new BrowserWindow({
width: 1280,
height: 800,
autoHideMenuBar: true,
webPreferences: {
nodeIntegration: true
}
});// and load the main file of the app
win.loadFile(‘index.html’);
//win.removeMenu();
}app.whenReady().then(createWindow);
jdhutchinsonCustomerOne that isn’t farmers journey? That would be cool to see, thank you.
Yeah I think I will be up against perhaps with Verge, but share your optimism that it probably can be done. What is considered industry standard for this kind of thing? What may have been used?
I have ideas for triggering animations as you walk through the scene, such as:
puzzle for moving camera with velocity:
If distance between camera and thing that animates > whatever
start the animated thing offjdhutchinsonCustomer@yuri you’re far too kind!
What a very nice surprise this was when I got the YouTube notification through my phone.
Me and my project partner, who created the great matterport interior, se out not knowing exactly what tool for the job would give our customer the best result. I am so pleased that I found verge3d. Having never written a line of html,css or JavaScript, the workflow of verge and webflow could not have been better suited. The learning curve sure was steep, especially with webflow, but through many videos, in particular your blender series Yuri, this was possible.
On the back if it, Chris and I would like to create more unique heritage experiences; see the new website below. Combining more matterport tours with 3D content exteriors and interactivity.
Thank you all at Soft8Soft for your patience and support in the forums I’m embarrassed to say I still have unfinished business with the project, but I’m glad to see you like it hopefully!
2021-09-27 at 12:02 pm in reply to: Puzzles – How to show ONLY Selected Object (or Hide ALL Unselected Objects) ? #45335jdhutchinsonCustomerI want to do something similar to this, but for a selection of objects to retain double sided shading.
Any advice?
jdhutchinsonCustomerI’m not sure.Still confused by the API terms in the documentation not being right.
jdhutchinsonCustomerWould the fade out still be smooth after the scene becomes more complex?
Is it a custom solution or puzzles only?
jdhutchinsonCustomerOddly enough they’re not! All in the UK! I can only guess that they are becoming desirable as a cheap alternative to iPhones. As a share of ‘users’ testing my app, it forms 75% very tough to know what it could be when it loads effortlessly on iOS.
They have told me they are using Chrome on their respective Huawei.
Thank you for those links.
I think I have no choice but to drip feed updated versions where I slowly drop one extra bit of the project at a time… which was always my last resort.
Attachments:
You must be logged in to view attached files.jdhutchinsonCustomerHi Alexander, Verge Team,
Would anybody be able to help explain? I am a bit stuck with this issue. It seems inconsistent, but what is consistent is that for these users they get a black screen but with all webflow elements working. This also includes annotations.
jdhutchinsonCustomerDear Alexander,
I also attach fro you my latest summary. Maybe there are performance aspects you can recommend regarding JS files and the webflow content, to make my app more efficient? And in time suitable as a PWA I hope?
jdhutchinsonCustomerDear Alex,
In fact I had always thought Verge did a complete rewrite – until I looked a little closer. I think I hadn’t noticed, because a few times before I had just deleted the root folder from Network and created a new link. Althouhg, I guess I always had the option to delete all of the files inside the app folder. And this wouldn’t change the link, right?
Whilst I appreciate it’s my fault for still developing texture work etc in Blender within my app folder, this was necessary for me to keep working quickly.
As an aside, do you have any tips for version controlling with verge3d? At the moment, I think copying and pasting in Windows Explorer is okay. Or could it create issues?
jdhutchinsonCustomerAlso Alexander, I’d like to be able to put myself forward for any user testing on this topic. Or to share thoughts with you.
Maybe we can discuss it some time?
2021-09-20 at 9:40 pm in reply to: Feature Request – device determination and functions before load #44851jdhutchinsonCustomerSystem // Feature Available puzzle?
jdhutchinsonCustomer@xeon Yes! This is a good point, there is a denoiser in compositor I recall.
Would love to see your process and results.
jdhutchinsonCustomerDear Alex,
See attached files. My customers phone is Huawei p30 lite.
ANy suggestions on why it might not be working for him?
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