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jbetbe

Forum Replies Created

Viewing 11 posts - 61 through 71 (of 71 total)
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  • in reply to: Freestyle #7616
    jbetbe
    Customer

    Hi Mikhail, I managed a good material with your indications, it looks quite good.
    But Yuri I was trying to change and copy some code to the runCode but nothing seems to happen. :scratch:
    But at least as I said, I work with a good material and adding a new one in some edges I could achive an acceptable effect.
    It will be nice to add the outline in an easy way or I should put the right code for it.

    Thanks

    in reply to: Freestyle #7579
    jbetbe
    Customer

    Hi,

    I’m still working to achieve some “drawing” designs but It doesn’t work what I’ve done. It looks good in Blender Internal but it doesn’t in Verge.
    I did some primitive demo :scratch: I’ll send you.
    I’ve found the following example in three.js but I don’t know where exactly put it in my App http://stemkoski.github.io/Three.js/Outline.html
    It seems to be this:
    `var outlineMaterial1 = new THREE.MeshBasicMaterial( { color: 0xff0000, side: THREE.BackSide } );
    var outlineMesh1 = new THREE.Mesh( sphereGeometry, outlineMaterial1 );
    outlineMesh1.position = sphere.position;
    outlineMesh1.scale.multiplyScalar(1.05);
    scene.add( outlineMesh1 );
    Where sphere and sphereGeometry are close to one of the objects in the scene.
    It’s written inside the .html file but in Verge we have a different file for it, where it’s referenced the entire scene, not the object aside, isn’t it?

    Thanks.

    in reply to: Freestyle #7531
    jbetbe
    Customer

    Hi Mikhail,
    Thanks for your answer. I’ll post it in other forum.

    in reply to: Replacing textures rather than materials #7309
    jbetbe
    Customer

    I’m trying it and I’d say thanks to the forum for your help.
    Could Ivan reload his file to try it?
    Thanks.

    Kind Regards.

    in reply to: optimization, reflection and align to view #5585
    jbetbe
    Customer

    Thanks to your useful information.

    in reply to: optimization, reflection and align to view #5564
    jbetbe
    Customer

    Yes. Sorry I was only joking. I know it how to parent an object to another but I used to do it in b4w in a check option it’s called “align to camera view” I think, and automatically puts in front of the camera, even it has parented it before.
    Thanks for your patience.

    in reply to: optimization, reflection and align to view #5549
    jbetbe
    Customer

    What? … :mail: :wacko: I’ll try it again. Thanks

    in reply to: optimization, reflection and align to view #5533
    jbetbe
    Customer

    What I mean with the alignment it’s to align some buttons to camera view. :unsure:
    I’ll try reflection with the new version.
    Thanks for your answer and good attention

    in reply to: Error on Sneak Peek #2724
    jbetbe
    Customer

    Thanks! I’ll try it. It looks good!

    in reply to: Error on Sneak Peek #2654
    jbetbe
    Customer

    Yes, I see it ;-) I’ve tried it with less objects but it doesn’t still work.
    Thanks!

    Attachments:
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    in reply to: Error on Sneak Peek #2647
    jbetbe
    Customer

    Hi, I thought it was sent.
    Here it is.

Viewing 11 posts - 61 through 71 (of 71 total)