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jbetbeCustomer
Hi, I like the new window app mode but I see rather strange all the app content and source files in a row. Sorry, maybe it’s not the right expression but it’s how I feel it. I don’t know what it’s the best aesthetic solution.
I click straight into the app mode if I want to see all the files, as I’m saying it’s good to see it like this but the first window of the app manager it could be more into the app creation, the list of your apps, some support and network links, your registration key and few more.I vote for dark mode too!
jbetbeCustomerI know I saw similar post somewhere but I can’t find it. I think it gives me some help.
Thanks!
jbetbeCustomervery interesting. Thanks!
jbetbeCustomerSincerely… I’m more interested in an easy AR. More accessible and cheaper for most of the people and finally for our products.
Have you seen what 8th wall are doing?jbetbeCustomer
but Verge is based on three.js, right? I think maybe it’s not a product itself, as I see. It’s more a complement to Verge. Am I wrong?jbetbeCustomerI’m totally agree with some of you Sketchfab it’s pretty easy to use and fast to see some of your models and sell them if you want. Unity is maybe good in some fast multiplatform builds but not optimized. Verge is being pretty good, better and better, in every new release.
You don’t mention other as Unreal or another used in big companies like playcanvas.jbetbeCustomerjbetbeCustomergreat update! Again ;)
I’ve been testing with other formats like .usd/.usdz and found this:
File size comparison for a complex 3D asset:1. USDZ – 5.7 MB
2. GLTF – 23.8 MB
3. OBJ – 32.3 MB
4. DAE – 47.1 MB
5. FBX – 71.3 MBI know maybe you don’t have any plans to change some 3D standards but this .usdz files are too much optimized. It’s just a note for you
jbetbeCustomerCool!!! You’ve done a really good job.
jbetbeCustomerI supposed he wants to include more features like the seats and other stuff from inside. It’s a hard work but the result could be awesome.
So inspiringjbetbeCustomervery good job!!! So cool!
jbetbeCustomerHi Yuri, is there any plan or forecast of when you’ll add AR features in some release?
Thanks.jbetbeCustomervery nice! I like it. Maybe too much stars?
jbetbeCustomerCool! but it’s difficult to hit icospheres, right? The canon sometimes doesn’t point them correctly and I haven’t tested yet but I suppose the strength of physics could be tricked a bit more.
Nice work, keep on going!jbetbeCustomerGOOD NEWS!!! good job!
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