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jamjamCustomer
I tried to add this for several hours now, but had no luck.
I guess the “DropInViewer” is the most straightforward way as you put it, but I´m running into error after error.
Without any further help I don´t know how to implement this.
@Yuri
Would you be so kind and post an example or code snippets how to add this support?- This reply was modified 1 month, 1 week ago by jamjam.
jamjamCustomerThanks for the reply, Yuri.
In this case I will try to integrate this as suggested by you earlier:
https://github.com/mkkellogg/GaussianSplats3DI´m not very experienced with JS, would you be so kind and give me a really quick overview where I need to integrate it.
Just a pretty basic explanation where to start would suffice.Thanks!
jamjamCustomerHey, any information on when Gaussian Splatting will be supported in Verge?
jamjamCustomerThat would be really great. Thanks Yuri!
jamjamCustomerHi Yuri,
thanks for your reply!I prefer not to add any additional buttons.
Is it possible to add the zoom with Ctrl+Scroll or RMB?When embedding google maps via iFrame it also resorts to Ctrl+Scroll.
So I think it would just be consistent to also use it.
https://developers.google.com/maps/documentation/embed/embedding-mapjamjamCustomerHey, can you give us an ETA for the Gaussian Splatting Support in Verge?
Hope this gets supported as soon as possible, it´s such a great technology and we can´t wait to use it in our projects.jamjamCustomerWow, thanks so much kdv!
jamjamCustomerThanks for the confirmation, kdv.
That´s what I asked in the original post, sadly my javascript knowledge is pretty limited.If not, is it possible to replace it with javascript?
Any code example would be great!Question for the developers:
Why is glTF the recommended material for 2023+ if this basic feature is not supported?
Also there is no hint in the manual, that it is not supported.
https://www.soft8soft.com/docs/manual/en/max/GLTF-Materials.htmlI really like verge3d, but the support could be a lot better.
jamjamCustomerSorry, I´ve uploaded the wrong version, Material#17 is a PhyiscalMaterial.
Attached you will find the version with the GLTF Material.
Thanks for your time and support!
jamjamCustomerI modified the gltf_compat example file, now the app is just a box with this single material.
I´ve attached the app.
Attachments:
You must be logged in to view attached files.jamjamCustomerThanks for your reply kdv.
Not sure where this screenshot is from, but I didn´t post any file.
I´ve attached screenshots from my settings.If someone from the verge3d team could reply, I would appreciate it.
Thanks!Attachments:
You must be logged in to view attached files.jamjamCustomerThanks for the info.
Is this a general limitation or only with PhysicalMaterial?Would it work with the new gltf material in 3ds max 2023 right now?
jamjamCustomerThanks for your reply!
It works well for Verge3D and in GLTF Format, but when exporting to USDZ to view in AR on iPhone the alpha doesn´t work.Any help is much appreciated.
jamjamCustomerHey,
was this already added or will it be added in the forseeable future? -
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