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jamiecCustomer
Thank you Alex. much appreciated!
jamiecCustomerHi Alex,
Thank you for including the matte/shadow shader. It works.
However, is there a way to make the shadows a bit brighter?
I have tried increasing the shadow brightness values of the matte/shadow shader; but when exported to the app manager, the shadows still looked too dark in comparison to the environment map.Finally, when I export the gltf file and run the app manager, it now opens the app manager from the pre-release version.
Kind Regards
Jamie
jamiecCustomerAmazing.Thank you!
jamiecCustomerThat’s fantastic indeed. :) Should add this to the current tutorial?
Kind Regards
Jamie
jamiecCustomerHi Mikhail,
3ds max is not compatible with Art render to bake shadows (it blocks it and generates file errors).
Have you tried it before?
Your puzzles system is amazing for artists who don’t know how to code.
However, the global illumination, lighting and shaders compatibility with verge3d could be improved for artists.Most artists will be put off by having to bake, and do other tricks to get the visuals to look half decent.
Can you create a system that automatically bakes shadows, GI and lighting realistically…like unrealengine?
As mentioned earlier, your puzzles system is a thousand times better than the blue print method of unreal engine.
However, your shaders, shadows, GI and lighting could be made easier to export realistically for artists.Regards
Jamie
jamiecCustomerOK.Thank you.
It’s much appreciated :)
JamiejamiecCustomerThe cutout toggle from physical material doesn’t work for transparency.
Do you use the transparency weight toggle instead?I don’t mind baking shadows, but don’t think many users will want to do that.
Can you make the matte/shadow shader compatible with verge3d?
Also, the hdri (ibl) only works for reflections. Not lighting.
Can you do something about it?Finally,I have tried the attached 1.4 MB hdri file. Still coming out black.
Do you know why this is happening?Regards
Jamie
jamiecCustomerHi Mikahil,
Thank you for the answers. It’s much appreciated!
In your document, you are using fspotlight. Is that a standard or photometric light?
When exported, the verge3d lighting and global illumination doesn’t look similar to the Art render in 3ds max.Do you have a similar material that works like the matte/shadow shader?
This would be very useful for the automotive industry.The more realistic a verge3d scene looks, the more users you will have.
Kind Regards
Jamie
jamiecCustomerHi Mikhail,
I’m Jamie, and currently working on a video tutorial about verge3d.
Every time I export a 3ds max scene to verge3d with an hdri applied to the environment, it doesn’t appear sometimes(comes out black).
Is this to do with the fact that my hdri map is over 300MB in size?
I have also tried a 35MB hdri map, and still doesn’t work sometimes.
Is this to do with windows 10 settings?Also,3ds max photometric light and shadows doesn’t work when exported to verge3d.
Finally, the matte/shadow basic parameters doesn’t work when exported to verge3d.
I have attached my render and export settings
Looking forward to hearing from you soon!
Jamie
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