Forum Replies Created
-
AuthorPosts
-
Ivan LyubovnikovStaff
Thanks for the example! We’ll try to reproduce the issue.
Co-founder and lead developer at Soft8Soft.
Ivan LyubovnikovStaffHi, which Verge3D version are you using? I recall there was a similar bug a while ago, but we fixed it in 3.9.0. Also, can you provide an example or a link to reproduce this issue?
Co-founder and lead developer at Soft8Soft.
Ivan LyubovnikovStaffNow it works with ” set timer”! with “after x seconds” no.
Hmm, interesting. Anyway, glad you found a solution!
Co-founder and lead developer at Soft8Soft.
Ivan LyubovnikovStaffHi,
It doesn’t work with the existing puzzle setup because this is what’s actually happening:
– objects get hidden
– screenshot is scheduled to be taken after 2 sec delay (this puzzle doesn’t pause the logic, so we just continue to the next puzzle)
– objects get shown
– 2 seconds pass…
– screenshot is takenTo make it work you should move the second “for each” puzzle block into the “after 2 second(s)” puzzle right after “download file”.
But is there a “on capture end” method? because the delay is relative to a specific hardware…
There’s nothing like that available yet, but the ability to specify exactly the next frame instead of an arbitrary amount of time could be useful in this case. We added such feature into our TODO list.
Co-founder and lead developer at Soft8Soft.
2021-12-09 at 1:22 pm in reply to: How to use PointerLock correctly for a first-person camera #47832Ivan LyubovnikovStaffupdate: pointerlock is now supported natively in verge3d for first-person cameras. See more details here: https://www.soft8soft.com/topic/implementing-pointer-lock/#post-47831
Co-founder and lead developer at Soft8Soft.
Ivan LyubovnikovStaffHi,
Sorry for the late answer, pointerlock for first-person cameras is now supported in the latest verge3d 3.9 release: https://www.soft8soft.com/verge3d-3-9-for-blender-released/
Now it can be enabled in the camera settings in Blender, Max or Maya. Also, it can be controlled via API:
app.controls.enablePointerLock = true;
Co-founder and lead developer at Soft8Soft.
Ivan LyubovnikovStaffHi,
Thanks for reminding about that! We will include this feature into the next verge3d update.
Co-founder and lead developer at Soft8Soft.
Ivan LyubovnikovStaffHi,
The “look at” parameter specifies a 3d point where the camera should look at after the movement is done. If you want to keep the camera’s orientation the same then you can calculate the “look at” parameter by adding together the camera’s current direction/orientation vector and the new position to move to.
I attached a test demo, where you can look around via the left mouse button and move by clicking the plane with the right mouse button.
Hope this helps!Attachments:
You must be logged in to view attached files.Co-founder and lead developer at Soft8Soft.
Ivan LyubovnikovStaffHi,
Thanks for reporting this bug! It will be fixed in the next pre-release version.
Co-founder and lead developer at Soft8Soft.
Ivan LyubovnikovStaffNot pushing by any means, basically, the project is sitting waiting for the fix before we deliver. Do you think it will be out soon?
The fix should be available right now with the new pre-release version: https://www.soft8soft.com/topic/verge3d-3-9-pre1-available/
Co-founder and lead developer at Soft8Soft.
Ivan LyubovnikovStaffAny update on this?
Hi, these artefacts look similar to the ones reported here: https://www.soft8soft.com/topic/ao-issue-on-mobile-device/.
They should be fixed in the upcoming verge3d update (next week most likely).Co-founder and lead developer at Soft8Soft.
Ivan LyubovnikovStaffHi Simone,
We tried to reproduce this bug but to no avail. Can you share an example?
Co-founder and lead developer at Soft8Soft.
Ivan LyubovnikovStaffIt will come next week most likely.
Co-founder and lead developer at Soft8Soft.
Ivan LyubovnikovStaffHi, thanks for the report! This bug will be fixed in the next Verge3D update!
Co-founder and lead developer at Soft8Soft.
Ivan LyubovnikovStaffHi,
Thanks for the report! We’re able to reproduce this issue and we’re working on the fix.
Co-founder and lead developer at Soft8Soft.
-
AuthorPosts