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Ivan Lyubovnikov

Forum Replies Created

Viewing 15 posts - 31 through 45 (of 442 total)
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  • in reply to: Video texture requirement #54047

    Yeah embedding videos doesn’t work for me either following all instructions, really frustrating

    Hi, can you share your app to check what’s going on there? One common mistake is trying to play an unmuted video without prior user interaction, e.g. clicking on the page.

    Co-founder and lead developer at Soft8Soft.

    in reply to: Puzzle Saving Error for React Integrated Apps #54045

    UPDATE: Verge3D 4.1 pre1 is out and the new info about using Puzzles with a React/Vue app can be found here: https://www.soft8soft.com/docs/manual/en/programmers_guide/Integration-with-Reactjs-Vuejs.html#using_the_puzzles_editor – it requires a new app template added in 4.1, so you need to update to the new version if you want to check it out

    Co-founder and lead developer at Soft8Soft.

    in reply to: Not able to upload the file in verge network #54044

    Hi, can you check if there’s any errors in the browser console?

    Co-founder and lead developer at Soft8Soft.

    in reply to: Puzzle Saving Error for React Integrated Apps #53965

    Hi Roel,

    I have simular problems, by me it’s not always saving and it’s deleting random puzzles. Also the Ctrl Z function is not working properly.

    It would be helpful if you could provide an example of how to reproduce the issues, maybe a project with a simple puzzles setup.

    Co-founder and lead developer at Soft8Soft.

    in reply to: Puzzle Saving Error for React Integrated Apps #53964

    Hi aminemod,

    Currently the docs for using React/Vue with the puzzles editor don’t reflect changes made in verge3d 4.0 regarding how the editor works with its applications. We’ll fix the instruction in the docs in the next verge3d update. But for now, if you need React/Vue it’s better to stay on Verge3D 3.9.1. Sorry for the inconvenience.

    Co-founder and lead developer at Soft8Soft.

    in reply to: After update to 4.0: Puzzles have no effect #53762

    Hi ATGmedialab,

    This bug was already fixed in verge3d 4.0.1. Try to update to the newest version.

    Co-founder and lead developer at Soft8Soft.

    in reply to: After update to 4.0: Puzzles have no effect #53717

    It’s not allowed to attach xml and js files directly to the post. Try to zip the files and attach the archive.

    Co-founder and lead developer at Soft8Soft.

    in reply to: After update to 4.0: Puzzles have no effect #53711

    Hi, can you share the app so we can reproduce the issue?

    Co-founder and lead developer at Soft8Soft.

    in reply to: Verge3D 4.0.1 Maintenance Update #53658

    Verge3D team, why do you create var VARS with every exec script? Can’t you do it only twice like var PROC?

    Hi, that’s a good question! VARS is a bit more complex than PROC – if execScript is used inside a procedure puzzle then it needs access to parameter arguments as well as to global variables.

    For example in the following puzzle setup the first execScript puzzle should reference global “test” while the second one the local parameter “test”:
    execScript.png
    – this is achieved by declaring VARS two times so each of those declarations has correct variables in its closure.

    On the other hand VARS doesn’t have to be declared each time execScript is used, it only needs to appear once for the global scope and for every procedure that uses execScript inside.

    Initially, there was a measure to detect if we need to declare VARS at each particular place in code but it was commented out due to some issues. We might need to look further into that, because clearly the current approach can be optimized.

    This code will do exactly the same and there’s no need in var VARS and var PROC…

    In general, variables and procedures in the puzzles editor can have names that are not valid JS identifiers, like the default “do something” procedure name. They are renamed in the generated code to make sure that it works. Also, some of them can be renamed just to avoid collisions, e.g. “do_something”, “do_something2”, etc…

    So, unless you check the visual_logic.js file you can’t always be sure that the name of your variable/procedure stays the same when it comes to executing the contents of execScript. VARS and PROC are used to avoid something like that by providing mapping between the original names and the resulting identifiers.

    Attachments:
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    Co-founder and lead developer at Soft8Soft.

    in reply to: Verge3D 4.0.1 Maintenance Update #53605

    Every time a user opens or reloads the puzzles editor (after saving) all exec script puzzles gain one more empty string

    Thanks for the report! This bug will be fixed in the next verge3d update.

    Co-founder and lead developer at Soft8Soft.

    in reply to: No Ambient Occlusion #53388

    Can you check the version of the addon for Blender? It should say 4.0.1
    version.png

    Attachments:
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    Co-founder and lead developer at Soft8Soft.

    in reply to: No Ambient Occlusion #53385

    Hi, try to reexport your scene – that should fix the error and restore the ambient occlusion effect.

    Co-founder and lead developer at Soft8Soft.

    in reply to: Verge3D 4.0 for Blender is out! #53380

    and i still get the same issue.
    also i’ve tried without the none material and still same

    There’s also an issue with field names: you named them “FIELDNAME1”, “FIELDNAME2”, “NUM1”, “NUM2”, “TEXT1”, etc… but they all should be named as “FIELDNAME”, “NUM” and “TEXT” (no trailing numbers needed) – those are the names the “objectList”, “math_number” and “text” puzzles use.

    Co-founder and lead developer at Soft8Soft.

    in reply to: Can we run published V3d file offline ? #53336

    You mean first time it may take longer tiem but later it should work normal?

    Yes, in general. But I suspect that in your case the whole process just stalls because the app manager can’t download the Electron binaries for some reason.

    Co-founder and lead developer at Soft8Soft.

    in reply to: Verge3D 4.0 for Blender is out! #53214

    @gliftek

    You have a typo in the first objectList field. There’s a " symbol missing after "FIELDNAME1 – this breaks the rest of the xml markup.

    Co-founder and lead developer at Soft8Soft.

Viewing 15 posts - 31 through 45 (of 442 total)