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3dmdlbCustomer
Hi Yuri,
thanks for your help. So a setup will look like this: i will use the “play animation, from, to”-puzzle for my invisible animated object and with the “tween camera to” i create a connection of the cam with the object. The cam then will follow/overtake the animation of the invisible object, right?3dmdlbCustomerGreat, thanks Yuri!
3dmdlbCustomerMaybe it’s easy to solve: If you close 3ds Max, while still working in Puzzles Editor, you get this error. Just simply restart Max.
Or if you change something in your HTML-code: https://www.soft8soft.com/topic/reconnect-xml-puzzles/Best Jochen
3dmdlbCustomerThanks a lot Mikhail!
3dmdlbCustomerThat’s also a very interesting Question for me. If possible, where and how it can be done: In 3ds Max (for me)/Blender or later in Puzzles/via Code?
3dmdlbCustomerHi Mikhail,
now i have kind a simliar, but little more complex scene: http://test01.3dmedialab.de/
When press the Button “id-fuss-…”, first the scene needs to be checked what table-combination is visible and the corresponding variable/table-combination-number needs to be set. See the red marked areas in my Screenshot.
The next step is the measure_change-Procedure. As in your example scene, this works perfect, if there is set a corresponding variable/table-combination-number.
But in my scene here, i don’t know how to run a table-combination-set-Procedure first, to adress a table-combination Number-Variable.
Can you help?3dmdlbCustomerOk, no problem. Thanks for your reply!
3dmdlbCustomerGood Morning Mikhail,
sorry for not describe the problem in detail:
In my exported gltf-scene the Multi/Sub-Object Materials are correct, but i cannot adress them in puzzles.
In Puzzles all Materials inside the Multi/Sub-Object Material are only available as single Puzzles.
There is no Puzzle for the Multi/Sub-Object Material itself.3dmdlbCustomerHi Yuri,
thanks for your reply and solution.
As someone without coding experience: Where i add that line? In the HTML- or the .js-File from my scene? Anything i need to consider like e.g. syntax, when i add the line?3dmdlbCustomerI use Rhino for many many years and as all Modeling Programms, it has its pros and cons. In most of the cases, when i get CAD-data from my clients (sometimes files above 1Gb), i first import it into Rhino for control, repair, layerstructure or modeling some missing parts. Depending on the Models, i have different ways to bring it into 3ds Max, but one of the easiest is to create the mesh from your CAD-file in Rhino. Even if sometimes the (tris-) meshstructure looks messy (for a Modeller who is focused on quads), you nearly always get a nice smooth Mesh without Ngons, smoothing artefacts or holes. If you have the correct Mesh settings.
https://wiki.mcneel.com/rhino/meshfaqdetails
https://wiki.mcneel.com/rhino/meshsettingsCheers Jochen
3dmdlbCustomerHi Mikhail,
i want to add an extra function to my furniture example: http://aas01.3dmedialab.de/.
With a Button (small set-square icon) you can switch on/off measurements. The combination with the white seat has a little lower seat hight (74.5) than the combination with the grey seat (75.5). So i have two different measurement-setups.
When i press the Button to blend in the measurements, Puzzles need to check first which combination is active and then show the correct measurements.
Also i need the function, if the measurements are on and the combination (e.g from white seat to grey seat) is changed, also the measurements will update.3dmdlbCustomerHi Mikhail, thanks for your reply.
I tried to follow your instructions, but unfortunately it’s not working the way i do it. It doesn’t matter which object is in the scene (sitzschale or sitzpolster), after pressing the button (id-dimensions) always “masse-sitzschale” is shown. Where is my mistake?3dmdlbCustomerRhino for modeling, repair and import/convert common CAD-formats.
3dmdlbCustomerHi Yuri and Mikhail,
thanks for your reply. It would be fantastic to have this function in the next V3D Max-Version!3dmdlbCustomerGreat, thanks Yuri!
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