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3dmdlb
CustomerHi Yuri,
thanks for your help. So a setup will look like this: i will use the “play animation, from, to”-puzzle for my invisible animated object and with the “tween camera to” i create a connection of the cam with the object. The cam then will follow/overtake the animation of the invisible object, right?3dmdlb
CustomerGreat, thanks Yuri!
3dmdlb
CustomerMaybe it’s easy to solve: If you close 3ds Max, while still working in Puzzles Editor, you get this error. Just simply restart Max.
Or if you change something in your HTML-code: https://www.soft8soft.com/topic/reconnect-xml-puzzles/Best Jochen
3dmdlb
CustomerThanks a lot Mikhail!
3dmdlb
CustomerThat’s also a very interesting Question for me. If possible, where and how it can be done: In 3ds Max (for me)/Blender or later in Puzzles/via Code?
3dmdlb
CustomerHi Mikhail,
now i have kind a simliar, but little more complex scene: http://test01.3dmedialab.de/
When press the Button “id-fuss-…”, first the scene needs to be checked what table-combination is visible and the corresponding variable/table-combination-number needs to be set. See the red marked areas in my Screenshot.
The next step is the measure_change-Procedure. As in your example scene, this works perfect, if there is set a corresponding variable/table-combination-number.
But in my scene here, i don’t know how to run a table-combination-set-Procedure first, to adress a table-combination Number-Variable.
Can you help?3dmdlb
CustomerOk, no problem. Thanks for your reply!
3dmdlb
CustomerGood Morning Mikhail,
sorry for not describe the problem in detail:
In my exported gltf-scene the Multi/Sub-Object Materials are correct, but i cannot adress them in puzzles.
In Puzzles all Materials inside the Multi/Sub-Object Material are only available as single Puzzles.
There is no Puzzle for the Multi/Sub-Object Material itself.3dmdlb
CustomerHi Yuri,
thanks for your reply and solution.
As someone without coding experience: Where i add that line? In the HTML- or the .js-File from my scene? Anything i need to consider like e.g. syntax, when i add the line?3dmdlb
CustomerI use Rhino for many many years and as all Modeling Programms, it has its pros and cons. In most of the cases, when i get CAD-data from my clients (sometimes files above 1Gb), i first import it into Rhino for control, repair, layerstructure or modeling some missing parts. Depending on the Models, i have different ways to bring it into 3ds Max, but one of the easiest is to create the mesh from your CAD-file in Rhino. Even if sometimes the (tris-) meshstructure looks messy (for a Modeller who is focused on quads), you nearly always get a nice smooth Mesh without Ngons, smoothing artefacts or holes. If you have the correct Mesh settings.
https://wiki.mcneel.com/rhino/meshfaqdetails
https://wiki.mcneel.com/rhino/meshsettingsCheers Jochen
3dmdlb
CustomerHi Mikhail,
i want to add an extra function to my furniture example: http://aas01.3dmedialab.de/.
With a Button (small set-square icon) you can switch on/off measurements. The combination with the white seat has a little lower seat hight (74.5) than the combination with the grey seat (75.5). So i have two different measurement-setups.
When i press the Button to blend in the measurements, Puzzles need to check first which combination is active and then show the correct measurements.
Also i need the function, if the measurements are on and the combination (e.g from white seat to grey seat) is changed, also the measurements will update.3dmdlb
CustomerHi Mikhail, thanks for your reply.
I tried to follow your instructions, but unfortunately it’s not working the way i do it. It doesn’t matter which object is in the scene (sitzschale or sitzpolster), after pressing the button (id-dimensions) always “masse-sitzschale” is shown. Where is my mistake?3dmdlb
CustomerRhino for modeling, repair and import/convert common CAD-formats.
3dmdlb
CustomerHi Yuri and Mikhail,
thanks for your reply. It would be fantastic to have this function in the next V3D Max-Version!3dmdlb
CustomerGreat, thanks Yuri!
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