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3dmdlb

Forum Replies Created

Viewing 15 posts - 16 through 30 (of 47 total)
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  • in reply to: Camera Target animation #5186
    3dmdlb
    Customer

    Hi Yuri,
    thanks for your help. So a setup will look like this: i will use the “play animation, from, to”-puzzle for my invisible animated object and with the “tween camera to” i create a connection of the cam with the object. The cam then will follow/overtake the animation of the invisible object, right?

    in reply to: Offset, Tiling and Angle of Textures #5113
    3dmdlb
    Customer

    Great, thanks Yuri! :good:

    in reply to: conection error #5088
    3dmdlb
    Customer

    Maybe it’s easy to solve: If you close 3ds Max, while still working in Puzzles Editor, you get this error. Just simply restart Max.
    Or if you change something in your HTML-code: https://www.soft8soft.com/topic/reconnect-xml-puzzles/

    Best Jochen

    in reply to: Camera restrictions #5083
    3dmdlb
    Customer

    Thanks a lot Mikhail!

    in reply to: Camera restrictions #5077
    3dmdlb
    Customer

    That’s also a very interesting Question for me. If possible, where and how it can be done: In 3ds Max (for me)/Blender or later in Puzzles/via Code?

    in reply to: Puzzles-check which Scene-Item is visible #5075
    3dmdlb
    Customer

    Hi Mikhail,
    now i have kind a simliar, but little more complex scene: http://test01.3dmedialab.de/
    When press the Button “id-fuss-…”, first the scene needs to be checked what table-combination is visible and the corresponding variable/table-combination-number needs to be set. See the red marked areas in my Screenshot.
    The next step is the measure_change-Procedure. As in your example scene, this works perfect, if there is set a corresponding variable/table-combination-number.
    But in my scene here, i don’t know how to run a table-combination-set-Procedure first, to adress a table-combination Number-Variable.
    Can you help?

    in reply to: Multi/Sub-Object Materials #4981
    3dmdlb
    Customer

    Ok, no problem. Thanks for your reply!

    in reply to: Multi/Sub-Object Materials #4976
    3dmdlb
    Customer

    Good Morning Mikhail,
    sorry for not describe the problem in detail:
    In my exported gltf-scene the Multi/Sub-Object Materials are correct, but i cannot adress them in puzzles.
    In Puzzles all Materials inside the Multi/Sub-Object Material are only available as single Puzzles.
    There is no Puzzle for the Multi/Sub-Object Material itself.

    in reply to: Bitmapquality flat cam-perspective #4746
    3dmdlb
    Customer

    Hi Yuri,
    thanks for your reply and solution.
    As someone without coding experience: Where i add that line? In the HTML- or the .js-File from my scene? Anything i need to consider like e.g. syntax, when i add the line?

    in reply to: Shading Artifacts #4715
    3dmdlb
    Customer

    I use Rhino for many many years and as all Modeling Programms, it has its pros and cons. In most of the cases, when i get CAD-data from my clients (sometimes files above 1Gb), i first import it into Rhino for control, repair, layerstructure or modeling some missing parts. Depending on the Models, i have different ways to bring it into 3ds Max, but one of the easiest is to create the mesh from your CAD-file in Rhino. Even if sometimes the (tris-) meshstructure looks messy (for a Modeller who is focused on quads), you nearly always get a nice smooth Mesh without Ngons, smoothing artefacts or holes. If you have the correct Mesh settings.
    https://wiki.mcneel.com/rhino/meshfaqdetails
    https://wiki.mcneel.com/rhino/meshsettings

    Cheers Jochen

    in reply to: Puzzles-check which Scene-Item is visible #4706
    3dmdlb
    Customer

    Hi Mikhail,
    i want to add an extra function to my furniture example: http://aas01.3dmedialab.de/.
    With a Button (small set-square icon) you can switch on/off measurements. The combination with the white seat has a little lower seat hight (74.5) than the combination with the grey seat (75.5). So i have two different measurement-setups.
    When i press the Button to blend in the measurements, Puzzles need to check first which combination is active and then show the correct measurements.
    Also i need the function, if the measurements are on and the combination (e.g from white seat to grey seat) is changed, also the measurements will update.

    in reply to: Puzzles-check which Scene-Item is visible #4698
    3dmdlb
    Customer

    Hi Mikhail, thanks for your reply.
    I tried to follow your instructions, but unfortunately it’s not working the way i do it. It doesn’t matter which object is in the scene (sitzschale or sitzpolster), after pressing the button (id-dimensions) always “masse-sitzschale” is shown. Where is my mistake?

    in reply to: Which CAD/CAM do you use? #4446
    3dmdlb
    Customer

    Rhino for modeling, repair and import/convert common CAD-formats.

    in reply to: look-at function #4295
    3dmdlb
    Customer

    Hi Yuri and Mikhail,
    thanks for your reply. It would be fantastic to have this function in the next V3D Max-Version!

    in reply to: Project-Folder Button #4292
    3dmdlb
    Customer

    Great, thanks Yuri!

Viewing 15 posts - 16 through 30 (of 47 total)