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AubreyCustomer
I have tried already tried this as well as with the local versions I’m using on the site and still getting the same error.
AubreyCustomerunfortunately no, I get
Uncaught ReferenceError: offcanvas is not definedTo call the component you need UIkit as seen in their docs here.
I’m not familiar enough with javascript but how would you import or include the library in the V3d projects js file?AubreyCustomerThanks Crunch, I’ll have to mull over that and see if can parse it to what I would need. The menu is generated in wordpress but i’m sorting it out through php so would be no issues adding parameters. The ids are not necessarily sequential. The ids of the buttons match the names of the objects though.
Will let you know how I go and if you have anything further to add that would be great.
AubreyCustomerLove the toon styling! Good work
AubreyCustomerThanks Yuri, yes you can see the dolphin when you click on ‘Bunbury’
AubreyCustomerVery cool indeed! Might I suggest to animate the camera each step to center the content for the user as the object goes of the screen?
AubreyCustomerThank you, I really enjoyed creating it.
AubreyCustomerBetter not yet, its not public on the site itself and do not know exactly how long it will be until it is. Don’t want to get into any trouble with my client and taking advantage of the delays to try and tweak what i can to make it better.
Thank you for the extremely kind words! Your software has been an absolute delight to work with!
AubreyCustomerCan I make another suggestion? I think it would be very handy to allow for a ‘group’ puzzle piece that you can put anything in which would then puts a reference link at the bottom of the sidebar menu area that you can click to go straight to that group. This would be equal to a comment in code. That would be super useful!
AubreyCustomerI think I found a solution to this. By grouping this in a procedure instead of a list seems to be doing the job beautifully at the moment.
AubreyCustomerThis is brilliant! very helpful indeed! Thank you for sharing. Due to the nature of my scene it was getting to large for a lot of ‘normal’ connections and this helps to give a visual of things coming in and only loading objects when needed. I, too, look forward to seeing more on a unloading example and think that having puzzle blocks for this purpose would be very helpful!
Have you posted this in feature requests? -
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