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Ignacio Díaz

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Viewing 12 posts - 1 through 12 (of 12 total)
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  • Ignacio Díaz
    Customer

    Thanks a lot for your quick response and for clarifying that I can override the built-in app.onResize() function. This will help me streamline my code!

    in reply to: OSL issue #76334
    Ignacio Díaz
    Customer

    Marvellous, I’ll be looking forward to the update. Thanks for the help. :yahoo:

    in reply to: OSL issue #76299
    Ignacio Díaz
    Customer

    My decision to use OSL or GLSL for creating shaders is driven by a personal desire for greater control in creating procedural texture patterns with Verge3D for custom products. While image textures in Verge3D might be more time-efficient, the flexibility and precision of custom textures are essential for achieving the level of detail and uniqueness I aim for.

    in reply to: OSL script not working #76224
    Ignacio Díaz
    Customer

    Hello again,

    I’m having trouble getting the new version of my OSL shader to work. I followed the same procedure to create a new script node, but it didn’t work as expected this time either. Any suggestions on what might be going wrong?

    Thanks in advance!

    PS: Is it possible to use GLSL scripts with Verge3D? Because there aren’t many learning resources available for OSL.

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    in reply to: OSL script not working #74597
    Ignacio Díaz
    Customer

    I first tried creating the same procedural texture using shader nodes, but it didn’t work well in Verge3D. Is OSL fully supported by Verge3D?

    in reply to: OSL script not working #74596
    Ignacio Díaz
    Customer

    It worked like a charm! thanks for the help :good:

    in reply to: OSL script not working #74584
    Ignacio Díaz
    Customer

    Here is the .blend file and the .osl file.

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    in reply to: OSL script not working #74554
    Ignacio Díaz
    Customer

    Here is the preview in cycles.

    in reply to: OSL script not working #74500
    Ignacio Díaz
    Customer

    I’m attempting to visualize a procedural texture created with an OSL script in Verge3D, but it’s invisible. At one point, I was able to preview it. I’m currently not using puzzles; instead, I’m using the app manager or sneak peek to check if it’s working. According to the Verge3D documentation, OSL shaders are supposed to be compatible with Verge3D… I hope there is a fix to this.

    in reply to: OSL script not working #74494
    Ignacio Díaz
    Customer
    in reply to: range input not working #70924
    Ignacio Díaz
    Customer

    Thanks for the answer!

    in reply to: range input not working #70789
    Ignacio Díaz
    Customer

    Here is the HTML code

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Viewing 12 posts - 1 through 12 (of 12 total)