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Ignacio DíazCustomer
Thanks a lot for your quick response and for clarifying that I can override the built-in app.onResize() function. This will help me streamline my code!
Ignacio DíazCustomerMarvellous, I’ll be looking forward to the update. Thanks for the help.
Ignacio DíazCustomerMy decision to use OSL or GLSL for creating shaders is driven by a personal desire for greater control in creating procedural texture patterns with Verge3D for custom products. While image textures in Verge3D might be more time-efficient, the flexibility and precision of custom textures are essential for achieving the level of detail and uniqueness I aim for.
Ignacio DíazCustomerHello again,
I’m having trouble getting the new version of my OSL shader to work. I followed the same procedure to create a new script node, but it didn’t work as expected this time either. Any suggestions on what might be going wrong?
Thanks in advance!
PS: Is it possible to use GLSL scripts with Verge3D? Because there aren’t many learning resources available for OSL.
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You must be logged in to view attached files.Ignacio DíazCustomerI first tried creating the same procedural texture using shader nodes, but it didn’t work well in Verge3D. Is OSL fully supported by Verge3D?
Ignacio DíazCustomerIt worked like a charm! thanks for the help
Ignacio DíazCustomerHere is the .blend file and the .osl file.
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You must be logged in to view attached files.Ignacio DíazCustomerIgnacio DíazCustomerI’m attempting to visualize a procedural texture created with an OSL script in Verge3D, but it’s invisible. At one point, I was able to preview it. I’m currently not using puzzles; instead, I’m using the app manager or sneak peek to check if it’s working. According to the Verge3D documentation, OSL shaders are supposed to be compatible with Verge3D… I hope there is a fix to this.
Ignacio DíazCustomerNode Setup*
Ignacio DíazCustomerThanks for the answer!
Ignacio DíazCustomerHere is the HTML code
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