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huib

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Viewing 3 posts - 16 through 18 (of 18 total)
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  • in reply to: Instancing #64604
    huib
    Customer

    Hey, bumping this thread because there wasn’t a official reply and we are experiencing the same thing. Instances made in Blender don’ t get translated over properly.

    Saved a scene with a bunch of trees, all instanced. Resulting .gltf file 500 KB.
    Joined all the trees into one object, saved again, Resulting in a .gltf file of 300KB.
    With regards to loading times on phones for example this is huge.
    Can we get an update on this please :)?

    in reply to: Animating cloned objects #64416
    huib
    Customer

    but I don’t understand how and where to implement this

    That code above should be used inside the cloneObject() function that can be found in puzzles.min.js

    Or you can use this plugin which includes the modified puzzle.

    Verge3D tools plugin

    Hey thanks for the quick reply!
    How to change the code in the minified javascript is a bit beyond my skills.
    The code looks a lot different than the snippet you posted here earlier.
    I cant really find in the documentation anything about how this is done, it’s might be very obvious to a programmer used to this kind of work haha.

    Will also look into the plugin with the additional puzzles thanks :)

    • This reply was modified 1 year, 6 months ago by huib.
    • This reply was modified 1 year, 6 months ago by huib.
    in reply to: Animating cloned objects #64405
    huib
    Customer

    Hello
    I want to clone an animated cube with its animation working but the cloning function still seems to get rid of the animation clip. (bugged or intentional not a feature?)
    kdv Solution seems to work nicely but I don’t understand how and where to implement this. Is it possible to share how you did this?

Viewing 3 posts - 16 through 18 (of 18 total)