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2021-05-24 at 8:50 am in reply to: No highlight and aniamtion follow armature in blender to verge3d #41286L.H C.TCustomer
Can the camera automatically switch to another scene when finish animation at TO?
You can use Switch or Tween Camera for that.
Thanks again for helping me
2021-05-22 at 12:06 am in reply to: No highlight and aniamtion follow armature in blender to verge3d #41251L.H C.TCustomerWhy FROM and To function don’t work when animation armature
Armature not included in all parts group, you also need to set 0 keyframe so all animation will be synchronized.
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thanks for your help
one more question
Can the camera automatically switch to another scene when finish animation at TO?2021-05-21 at 9:22 am in reply to: No highlight and aniamtion follow armature in blender to verge3d #41213L.H C.TCustomerOr you made it directly on the shader but you need to animate RGB node and connect it to the material instead.
Why FROM and To function don’t work when animation armature
I done it already
thanks2021-05-21 at 9:19 am in reply to: No highlight and aniamtion follow armature in blender to verge3d #41212L.H C.TCustomerOr you made it directly on the shader but you need to animate RGB node and connect it to the material instead.
Why FROM and To function don’t work when animation armature
2021-05-21 at 8:37 am in reply to: No highlight and aniamtion follow armature in blender to verge3d #41207L.H C.TCustomerI cant see any material animation on the object. At first you need to animate the highlighting in the material then run this animation using puzzles.
Thanks @Mikhail
my file already has animationAttachments:
You must be logged in to view attached files.2021-05-21 at 8:21 am in reply to: No highlight and aniamtion follow armature in blender to verge3d #41201L.H C.TCustomerCan you share the project?
Thanks @Mikhail
This is my file link below
https://drive.google.com/file/d/1Dd2-GcRVzh9e2T4exq92_19lxmXdV1YU/view?usp=sharingL.H C.TCustomerJust create click_encounter_1 then click_encounter_2 and etc till 20, you can do it in variable section of puzzles in left panel.
Thanks for your help.
L.H C.TCustomerYou need to make for them independent counters viriable.
that’s a good idea. but i don’t know how to do it, can you give more instructions. What if I do it for 20 objects?
L.H C.TCustomerI succeeded, but I want to change the direction of the wind
Can you suggest for me?L.H C.TCustomerHi,
you should have enabled the physics module when creating your app.
To fix this, you can recreate your app from scratch, or add the physics module manually (by linking ammo.js in your_app.html header).
I can’t animation for flag as your example
I don’t know where errorAttachments:
You must be logged in to view attached files.L.H C.TCustomerHi,
you should have enabled the physics module when creating your app.
To fix this, you can recreate your app from scratch, or add the physics module manually (by linking ammo.js in your_app.html header).
Thanks for your tutorial
Hi,
you should have enabled the physics module when creating your app.
To fix this, you can recreate your app from scratch, or add the physics module manually (by linking ammo.js in your_app.html header).
Thanks for your tutorial
Hi,
you should have enabled the physics module when creating your app.
To fix this, you can recreate your app from scratch, or add the physics module manually (by linking ammo.js in your_app.html header).
Hi,
you should have enabled the physics module when creating your app.
To fix this, you can recreate your app from scratch, or add the physics module manually (by linking ammo.js in your_app.html header).
Hi,
you should have enabled the physics module when creating your app.
To fix this, you can recreate your app from scratch, or add the physics module manually (by linking ammo.js in your_app.html header).
Hi,
you should have enabled the physics module when creating your app.
To fix this, you can recreate your app from scratch, or add the physics module manually (by linking ammo.js in your_app.html header).
I can’t animation for flag as your example
Attachments:
You must be logged in to view attached files.L.H C.TCustomerHi,
you should have enabled the physics module when creating your app.
To fix this, you can recreate your app from scratch, or add the physics module manually (by linking ammo.js in your_app.html header).
Thanks for your tutorial
L.H C.TCustomer@MiKhail
I don’t understand why there are all parts in select a group of objectAttachments:
You must be logged in to view attached files.L.H C.TCustomerYou compared Verge3D result with the cycles preview where used another HDRI image, you need to switch to EEVEE and compare Render from EEVEE with Verge3D rendering.
Thanks
L.H C.TCustomerI can’t understand anything that wrong because you’ve deleted all nodes and send blend file without textures.
sorry I have fixed it
Link the below
https://drive.google.com/file/d/19Vj961jpEwGZ6XMYKb5brW4s8pyhqngD/view?usp=sharing -
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