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hasanyluthfiParticipant
maybe check your material?, just in case your TV_NorthernLights have same texture as TV_skyscrapers.
and why not use change texture puzzle instead?hasanyluthfiParticipantcycling texture between 3 image can be achieved by something like this.
ignore the naming. the explanation is you give current state as variable “material” and mark it as 1.
because there’s logic puzzle that’s detect what mark is assigned to the variable “material”, it will change according to what mark is assigned to that variable “material”.Attachments:
You must be logged in to view attached files.hasanyluthfiParticipantUnfortunately there are no ready-to-use puzzles for that. This should be implemented with JavaScript.
may I know reference to do that?
does save object state and send data puzzle save configuration data that can be loaded use load data?
I see on verge documentation, I thought save object state puzzle save the data needed and then can use send data puzzle to the server and give load data when start up the verge.hasanyluthfiParticipantok the index one can properly.
i assume use that for iframe right?
but why it’s only work on the duplicated one?.
the original one doesn’t have that index when it first uploaded. do verge only update the existing file?hasanyluthfiParticipantI’m already waiting cache but it’s still.
also, I check mark the upload app sources
on the network directory, the index.html also not uploaded.
also try to duplicate it and upload it, and still doesn’t work.Attachments:
You must be logged in to view attached files.hasanyluthfiParticipantYes
hasanyluthfiParticipantok NVM already found how to fix it.
first of all there’s “faulty” in the main html which there’s loading BG there so instead load the scene it’s load BG instead.
secondly if the puzzle won’t appear maybe you deleted this
<!– __V3D_PUZZLES__ – enable Puzzles button in the App Manager –>
on the main htmlhasanyluthfiParticipantnevermind found the solution:
the image not placed in the body line as he said, instead in #V3d-containerAttachments:
You must be logged in to view attached files.hasanyluthfiParticipantthanks alot it’s solved like a charm
hasanyluthfiParticipantsince i’m not webdev.
so i try again it’s work now.
but, only when check the iframe. at direct link the texture video appears but not played. this wouldn’t be an issue later right?
thanks alot for the helphasanyluthfiParticipantsorry, can explain more about “use the standard template with .html file.” part maybe?
already tried to copy the player folder to verge3d_blender/player, it’s ok on preview but when tried upload it to soft8soft cloud, it won’t openAttachments:
You must be logged in to view attached files.hasanyluthfiParticipantthis is the application if needed to inspect thanks
hasanyluthfiParticipantyes, the screen sample was work, but following moreless same as sample puzzle it can’t be, but when i tried to use same vid on screen sample application (the TV one) it’s played
also try to different project it can’t work so i guess the problem is on my side
use pointer puzzle also sameAttachments:
You must be logged in to view attached files.hasanyluthfiParticipantVerge3D Network is hosted on Amazon CloudFront that can handle 10000 requests per second, or 250000 connections simultaneously.
What an awe number!
thanks alot for the information, will forward it.hasanyluthfiParticipantyes, there should not be any problems to handle 1000 visitors at the same time.
thanks for the confirmation, any estimation of how much maximum it can handle at same time maybe?, so can inform my employer the exact number
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