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hannahmariaschCustomer
Well I would like to build a Location Based AR. Objects which the player can ´find´ at a specific place in the real world. Which grow bigger the closer you get to the object. Objects you can interact with. Additionaly information built with webflow. (This would help to easily create a different design for every device)
Is it possible to do so with Verge3D OR would it be easier to use Aframe instead? This code only works with AFrame but Verge3d is Three.js based? But further AFrame is Three.js based as well so it might be possible? Or is it too complicated to use the AR.js libary anyway?
https://ar-js-org.github.io/AR.js-Docs/location-based/
Is there a more simple way to create a location based AR with verge3d?
I could set up an event depending on the GPS of the player but that might be a bit neh? Any ideas?hannahmariaschCustomerYou have to download the Webxr Viewer to make the AR work on your IPhone/ IPad
hannahmariaschCustomerI managed to make the application run on phone + pad but I have trouble to append scences on the mobile device. I reduced the size of the file to a minimum but it still doesnt work. Do I miss anything? It does run on the Ipad.
Edit:
Appending a scene with 5KB works, 20KB doesnt?hannahmariaschCustomerHi,
I uploaded the application to the verge3d network but the link is much slower (more than 1 Minute) than the preview before (30sec). Shouldnt it run faster uploaded? I tried to follow everything you proposed to make it run faster. It wont open on safari or chrome at all. I wanted to use the direct link for a linktree. Thats easily possible, right?
I would appreciate your help a lot. Thank you
hannahmariaschCustomerYes, Thank you – Its all working now!
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