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hamza3dParticipant
I solved it by using a get position puzzle of the object (store it in variable) in combination of every frame puzzle.
hamza3dParticipantMy approach is wrong. I want my object to continue to slide on x-axis until is requested value. Right now if condition is met it just snaps to the value. So the variable needs to be continuously updated. Does the ‘get vector’ puzzle work in this case. How do I apply it in my scenario?
hamza3dParticipantThanks! Creating a div worked.
hamza3dParticipantI do not want to hide object it needs to stay visible at all times. Option 2 seems to be the only choice. How can I do that? I’ve tried it using blender, where I have a transparent object but in verge I can select through objects.
hamza3dParticipantThanks. I lost a lot of time because of this issue but it works now as expected. I have changed the orientation of my objects so that it on x & y axis.
hamza3dParticipantKind of. Before we click anything the object is positioned as expected. But if I want to focus in on object, let’s say upper right corner, the camera rotates on the z-axis. For example if you move this empty ‘CAM_Target_2’ more to the upper right corner for: x-axis = 0.7 m, y-axis = 0.7 m and z-axis = 5.07679 m (value stays the same), you’ll see that the camera rotates.
hamza3dParticipantUnfortunately it is not running perfectly. When empties are aligned on z axis (x and y have default values) it works as you have described but when I move the second (even a little bit) ‘look at’ empty on x and y axis OR the location empty then it rotates on z-axis? I have looked at the ‘global illumination’ project and I don’t see the issue there even when I change the empties around. What I want should be (theoretically) simple: first we see the whole object as wide shot. Then zoom in on a piece of the object, centered in frame (so the camera has to move on x-y axis).
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You must be logged in to view attached files.hamza3dParticipantThanks a lot man. Yeah I misunderstood the camera tween puzzle. I assumed that I needed a starting and end point. Which may also explain when I move the second ‘location’ empty on the y or x axis that the rotation is all messed up. I’ll implement your solution and hopefully things get sorted out. Thanks!
hamza3dParticipantSorry for the multiple posts but I get an error when I want to upload the files other than images.
I have also included a screenshot of the blender scene.Attachments:
You must be logged in to view attached files.hamza3dParticipantThe zip file was too big I’ll try again with this post.
Also here is a screenshot of the puzzles.
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You must be logged in to view attached files.hamza3dParticipantThanks the puzzle ‘Set ActiveCamera puzzle’ seems to have fixed it. Another problem which has started this all, is camera animation with puzzles. I watched one of your video the other about camera’s. When I want to move the camera between the two points it goes in reverse motion. Second I can not seem to get the position right. It is not intuitive to control the targets within tween camera puzzle.
I’ve attached an example. What I want to achieve is whenever the user clicks on the eyes. I want the camera to get closer (close-up of the eyes/subject).
hamza3dParticipantThanks I’ll look at it
hamza3dParticipantThanks man
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