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gurifrisquiParticipant
Hello, thanks for your answer. I had looked arcade racing previously, but it is quite complex to extract just which is the behaviour of the car. Maybe you could make a little tuto about an object moving over a 3D surface.
Anyway, as a Feature request, it would be very useful the same solution as for the FPS camera: setting a collision material.gurifrisquiParticipantHello, same problem here. Even with Verge3D installed in all my pcs, sometimes there are files that i cannot open because of missing dll V3dexport. And the window of missing dll in all my files, (even with the last version already installed).
gurifrisquiParticipantGood morning, thanks for your answer, but using emission in a physical material the results obtained are like a big led screen. Screenshot attached of tests
gurifrisquiParticipantOK, then We’ll try with normal map, but it would be very useful in future releases support for bump tiling.
The material under the water has a white VrayMaterial, which is unsupported.
Thanks for your fast attention!gurifrisquiParticipantwhere is that node? I can’t detect that material in the scene, it isn’t applied to any object, is it?
gurifrisquiParticipantit seems that attaching non image files doesn’t work
gurifrisquiParticipantgurifrisquiParticipantHere you have. You will see that the bump doesn’t coincide with the diffuse and reflection tiling.
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