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gurifrisqui

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Viewing 8 posts - 1 through 8 (of 8 total)
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  • in reply to: move on topography/ 3Dsurface #39538
    gurifrisqui
    Participant

    Hello, thanks for your answer. I had looked arcade racing previously, but it is quite complex to extract just which is the behaviour of the car. Maybe you could make a little tuto about an object moving over a 3D surface.
    Anyway, as a Feature request, it would be very useful the same solution as for the FPS camera: setting a collision material.

    in reply to: Help in cleaning file from Verge3D #35532
    gurifrisqui
    Participant

    Hello, same problem here. Even with Verge3D installed in all my pcs, sometimes there are files that i cannot open because of missing dll V3dexport. And the window of missing dll in all my files, (even with the last version already installed).

    in reply to: Verge3D mat / baked lighting #24786
    gurifrisqui
    Participant

    Good morning, thanks for your answer, but using emission in a physical material the results obtained are like a big led screen. Screenshot attached of tests

    in reply to: materials issue #24517
    gurifrisqui
    Participant

    OK, then We’ll try with normal map, but it would be very useful in future releases support for bump tiling.
    The material under the water has a white VrayMaterial, which is unsupported.
    Thanks for your fast attention!

    in reply to: materials issue #24410
    gurifrisqui
    Participant

    where is that node? I can’t detect that material in the scene, it isn’t applied to any object, is it?

    in reply to: materials issue #24402
    gurifrisqui
    Participant

    it seems that attaching non image files doesn’t work

    in reply to: materials issue #24401
    gurifrisqui
    Participant
    in reply to: materials issue #24397
    gurifrisqui
    Participant

    Here you have. You will see that the bump doesn’t coincide with the diffuse and reflection tiling.

Viewing 8 posts - 1 through 8 (of 8 total)