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gr8temiParticipant
I have tried to invert normals. still the same result. By the way I am using BlenderGIS which I believe @yuri has worked on before to generate the map from some shapefiles. Now I need to export the view which the geocam captured which is highlighted in the red dotted lines of the second picture to verge3D but I keep getting a wrong representation of it as shown in the first image uploaded.
gr8temiParticipantThanks so much. This solved my issues
gr8temiParticipantHere is the link varunasimba
gr8temiParticipantYes an annotation show on hover of the assets but doesn’t show when I embed it into another web app using Iframe and by the way am using bind elements to objects in the HTML puzzle
gr8temiParticipantHere is the link varunasimba
gr8temiParticipantI have done exactly that but still have the issue. Here is a screenshot of my puzzle, fullscreen and embedded iframe
gr8temiParticipantThe Lightmap is not working for my use case. I am trying to create a lightbulb that casts light to the floor and I am using eevee rendering. Are there examples of bulb lightning using this rendering type you can share?. Thanks
gr8temiParticipantAlright Thanks. Do you have a tutorial I can follow on how to go about the lightmap texturing
gr8temiParticipantAlright, Thanks. I’ll definitely go through this
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