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GLiFTeKCustomer
Hi,
Try putting app.camera instead of jyst camera.Visit the GLIFTEK Verge3D Plugins Store!
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plz share Discord link & on your signature!GLiFTeKCustomerYes, they reserved.
Does that mean they should be corrected? Not sure here.
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plz share Discord link & on your signature!GLiFTeKCustomerNice job!
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plz share Discord link & on your signature!GLiFTeKCustomerForgive me if I’m wrong here, but I think that in the css that the annotation creates, that the “annotation” and “annotation-diologue” are reversed?
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plz share Discord link & on your signature!GLiFTeKCustomerHi,
Curious..
What’s your purpose in nesting them?
For parenting purposes?
V3d.js/Three.js
Adds groups to objects.
In that if an object belongs to a certain group (collection) then it will be listed in the object’s groupNames property.I would suggest NOT nesting them.
And if you’re trying to parent objects, do just that.…if I’m understanding correctly.
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plz share Discord link & on your signature!GLiFTeKCustomerHi,
You’d want to make an animation in blender for each shape blending into the next.Then use your slider to determine the % of completion of the animation.
Say you have 100 frames of animation… Make your slider go from 1 to 100.
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plz share Discord link & on your signature!GLiFTeKCustomerIf you mean bringing everything from different apps’ puzzle editors into one, best way is to manage your puzzle networks within procedures as much as possible, then right click your procedures and save to library, then in your master app, load them in from your library.
This can be tricky!
I also long for a day when this is possible ie: saving entire “tabs” into the library and doing the above.
Good luck!
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plz share Discord link & on your signature!GLiFTeKCustomerPossibly try the “remove object” puzzle in the objects folder when removing assets?
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plz share Discord link & on your signature!GLiFTeKCustomerYour post is coming up buggy because of,needed cookies
And maybe I’m having a “Mandela effect” moment, but I thought subsurface scattering was already implemented with verge, at least with verge for blender.?
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plz share Discord link & on your signature!GLiFTeKCustomerTry using the verge plugin exporter.
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plz share Discord link & on your signature!GLiFTeKCustomerIs the white from the page’s background color coming through a transparent v3d container background?
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plz share Discord link & on your signature!2021-06-09 at 4:35 am in reply to: List saved in Dictionary is appending instead of replacing List content #41954GLiFTeKCustomerTrue, yet I’m also coming to appreciate more and more that mistakes truly are a great teacher. I’ve had to learn coding on the fly and the behavior of functions still makes my head hurt, but I’m getting more used to that.
Thanks for the heads-up on the plugin!
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plz share Discord link & on your signature!2021-06-09 at 2:09 am in reply to: List saved in Dictionary is appending instead of replacing List content #41951GLiFTeKCustomerOh it happens heh.
I’ve seen my share of facepalms.
I have a plugin you may be interested in I’ll be releasing soon for saving to offline storage that may help in your project.
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plz share Discord link & on your signature!2021-06-08 at 10:21 pm in reply to: List saved in Dictionary is appending instead of replacing List content #41948GLiFTeKCustomerHi,
Before you save to your list, define it as an empty list using the “create empty list”Then do your adding of values to it, then set it as the value ofyour dictionary key.
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plz share Discord link & on your signature!GLiFTeKCustomerOnly the Dreamcast is comparable to this level of “let’s create the system that people will maybe expect 5 years from now”
dat Gameboy tho…
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