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GLiFTeKCustomer
Awesome! Feel free to share your plugin via Useful Links page on the Wiki. Perhaps you might want to to create a short “get started” article too
Hi,
Thanks guys! It’s been a long time coming with these plugins!
I’ll setup wiki pages once I’ve gotten this first batch of 9 or so plugin packs up and published.Any pointers on setting up a new page on the wiki? Software needed etc?
( haha I need a help page to set up my help page ).
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plz share Discord link & on your signature!GLiFTeKCustomerthis can be deleted now. thanks
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plz share Discord link & on your signature!2021-09-21 at 6:55 pm in reply to: [SOLVED} Need to disable on Drag Move Event after its been used #44951GLiFTeKCustomerHi xeon.
Try this…
For the objects you want to click 🕙 that are “through” the lid, in their drag puzzles, click the gear icon in the upper left of the puzzle and select “advanced event options”
And select “x-ray”.
Now you can click “through” the lid of the box.
Hope this helps.
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plz share Discord link & on your signature!2021-09-21 at 6:48 pm in reply to: Puzzles – How to show ONLY Selected Object (or Hide ALL Unselected Objects) ? #44950GLiFTeKCustomerAh,
Didn’t know if there was any other “non-selectable” objects in the scene you might not want hidden.
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plz share Discord link & on your signature!2021-09-20 at 3:40 pm in reply to: Puzzles – How to show ONLY Selected Object (or Hide ALL Unselected Objects) ? #44843GLiFTeKCustomerHi,
If you’re familiar with javascript, you can use the exec script puzzle in the advanced menu of puzzles to write a function to parse through an array(list) of objects you have.
Make a new list of all objects EXCEPT the selected one.
Hide all objects in that list.
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plz share Discord link & on your signature!GLiFTeKCustomerWow. Never knew about Armor Paint and that it’s open source available on Github.
Real cool.
I’m sure someone can create a template for it. I hope they do.
Could you possibly link to the SP roommate?
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plz share Discord link & on your signature!GLiFTeKCustomerHi John,
If you haven’t yet joined the discord server, feel free to and pm me. I am releasing a plugin soon that might meet your needs.
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plz share Discord link & on your signature!GLiFTeKCustomerHi Jon,
You want to create the rule outside the event once…
… so that you can change that property inside your event.
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plz share Discord link & on your signature!GLiFTeKCustomerHi
Looks like you have a conflicting assignment maybe.
Try using just one hover event when changing something?Visit the GLIFTEK Verge3D Plugins Store!
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plz share Discord link & on your signature!GLiFTeKCustomerHi,
I’ve been working on porting one for awhile now. The trouble is in not being able to use import noodles in custom plugins as of yetVisit the GLIFTEK Verge3D Plugins Store!
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plz share Discord link & on your signature!GLiFTeKCustomerHi,
Pointer down/up works for mobile. Look in the top of the puzzle library for a puzzle arrangement for html elements like annotations.Visit the GLIFTEK Verge3D Plugins Store!
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plz share Discord link & on your signature!GLiFTeKCustomerAre you trying to get textures to fade from one to another by chsnce?
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plz share Discord link & on your signature!2021-09-05 at 7:02 am in reply to: I want Verge to render image only if something has happened #44286GLiFTeKCustomerHi,
You’d want to use the disable and enable rendering puzzles.The user manual is pretty well done fire verge i think. Bookmark it
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plz share Discord link & on your signature!GLiFTeKCustomerPossibly?
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plz share Discord link & on your signature!GLiFTeKCustomerhi
i have shaders that rely on reflection that are not appearin (scene goes black) now with this update.Visit the GLIFTEK Verge3D Plugins Store!
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plz share Discord link & on your signature! -
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