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GLiFTeKCustomer
updated demo with new menu effects flare test (doesn’t support ios yet)
linkVisit the GLIFTEK Verge3D Plugins Store!
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plz share Discord link & on your signature!GLiFTeKCustomerHi,
I’m on mobile right now, but I believe you can return the mouse x and y coords by using the event puzzle
And select the pageY and pageX properties.Visit the GLIFTEK Verge3D Plugins Store!
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plz share Discord link & on your signature!GLiFTeKCustomerhmmm, I’m not on a mac, so don’t have direct access to Videotoolbox to encode.(used a mac with dual.. actually triple boot for ios / windows / ubuntu for a decade ).. messing with this… BrowserStack for cross browser compatibility testing.
webm videos didn’t play on my demo site i checked.Wonder if there’s another option for containing H.265 in an .mov…
So strange since apple’s discontinued quicktime support yet it’s the only way for their browsers to support it.i’m also making a “lotties files” plugin for the lottieLoader in three.js.
there’s so many limitations as to what after-effects modes and elements can be used in it though.exporting straight video for effects-heavy menus and other things is great with the webm route however.
Visit the GLIFTEK Verge3D Plugins Store!
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plz share Discord link & on your signature!GLiFTeKCustomerAwesome!
Visit the GLIFTEK Verge3D Plugins Store!
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plz share Discord link & on your signature!GLiFTeKCustomerI’m finding that https://www.ffmpeg.org/
Is something that should be able to encode HEVC(h.265) within an .mov container.So i tried https://www.shutterencoder.com/en/ with no good results.
So I’m going on with these experiments with WebM until any successful suggestions provide for the HEVC/MOV are available.
I’ll be updating the demo.
ie: flashy “menu” item above the gold cube…
https://v3d.net/6nVisit the GLIFTEK Verge3D Plugins Store!
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plz share Discord link & on your signature!GLiFTeKCustomerMac OSX – Safari and Chrome – works fine
iOS – webm is not compatible.However, I’m seeing this…
Another update to Safari 14 on macOS also added support for the WebM video codec, but this was never added to the iOS version of Safari. Now, with the WebM audio codec available in iOS, it’s probably only a matter of time before Apple adds WebM video support to its mobile operating system.
From link
So, if webm audio is already supported and webm video hopefully around the corner, it’s always good to be ahead of the curve, having production ready if and when that hopefully occurs.
In the meantime….
Also yuri stated “WebM and HEVC/MOV will work”
So I’ll try reducing the initially large filesize of the original animation files for a .mov example.
(Though probably won’t get near the same)Visit the GLIFTEK Verge3D Plugins Store!
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plz share Discord link & on your signature!GLiFTeKCustomerWorks for me, only thing is you’d want to invert the initial setting 🔧 the ammo clip toggle.
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plz share Discord link & on your signature!GLiFTeKCustomerAwesome improvements!
Love the “get object by name” (without hacks)
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plz share Discord link & on your signature!GLiFTeKCustomerHi,
Possibly make duplicates of each object, then scale their duplicates to all the same size and use the duplicates as guides to scale your original objects in verge?Also, if you don’t know, you can ctrl-A and apply transformations in blender if that helps with anything.
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plz share Discord link & on your signature!GLiFTeKCustomerHi,
I see your desired example, but how else are you imagining that you would navigate through your JSON object (dictionary) other than how the current puzzles provide?Visit the GLIFTEK Verge3D Plugins Store!
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plz share Discord link & on your signature!GLiFTeKCustomerHi,
Your post reminds me of me about two years ago, starting my Verge 3D journey!My first suggestion is to read up on the javascript exec puzzle, and how to transfer your puzzle values into your exec puzzle script by using [VARS].
Then I’d suggest understanding the namespace for “app” for your scene and renderer etc that verge uses (very important)
Also, bookmark and study the developers page.
Merely cutting and pasting example code into exec puzzles won’t work, you have to implement and adapt your code according to the puzzle framework.
Join the discord channel in my profile links to view more discussions on the subject!
Good luck!
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plz share Discord link & on your signature!GLiFTeKCustomerHi,
I think what yuri is talking about is the increase variable puzzle.
Or You might use a plain variable puzzle with the updated value puzzle.Visit the GLIFTEK Verge3D Plugins Store!
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plz share Discord link & on your signature!GLiFTeKCustomerHi,
If you’re interested, I have a plugin that does just this… Backgrounds Plugin PackVisit the GLIFTEK Verge3D Plugins Store!
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plz share Discord link & on your signature!GLiFTeKCustomerHi,
First thing is you’re going to want to SET your button toggle status (on/off) to switch to an opposite value when clicked.
If you’re interested, I have a custom Boolean Toggle puzzle in my Utility 2 Plugin Pack. This makes things easier for Boolean toggles.
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plz share Discord link & on your signature!GLiFTeKCustomerHi,
I see you have a good amount of the grunt work done here, but if you’re interested, I have a plugin pack “Popup Modal Window” that is fully customizable…
Demo here ( best viewed on desktop computer) link
Visit the GLIFTEK Verge3D Plugins Store!
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plz share Discord link & on your signature! -
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