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2021-02-16 at 1:48 am in reply to: Plugins User Manual Documentation Issue (Plug.provide syntax) #38571GLiFTeKCustomer
an important edit to the above post i made..
NO semicolon after arguments parenthesis!
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plz share Discord link & on your signature!GLiFTeKCustomerHaving HTML elements in VR mode is NOT technically possible (a limitation of WebXR, not Verge3D). Thus you cannot have iframes or other elements in VR, sorry!
BUT… couldn’t you use something like zjbcool’s css3d plugin and have the square the css is on, e transparent and be parented to the camera, close up to fill the screen, and have html elements on that?
Possibly?
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plz share Discord link & on your signature!2021-02-12 at 3:24 am in reply to: Plugins User Manual Documentation Issue (Plug.provide syntax) #38461GLiFTeKCustomerwe’ll check it out! thanks!
Just a note on this…
I use ORDER_MEMBER because I copypasta-ed it from somewhere and it worked.
But…
I don’t understand why, but probably will need to in the future for more complex plugins, or to solve current problems.
In researching,
I found the blockly rundown on ORDER.In the end of that page,
It’s said:Math is hard
Still don’t understand? No problem. Just use ORDER_ATOMIC as the order on every call to valueToCode, and-
use ORDER_NONE as the order for the final return statement
on every value block. The resulting code will be infested with needless parentheses, but is guaranteed to be correct.
Just for posterity, anyone searching this issue.
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plz share Discord link & on your signature!GLiFTeKCustomeryou mean signature like under my post?
Whoops nevermind.
Got it.
Thanks Yuri!Visit the GLIFTEK Verge3D Plugins Store!
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plz share Discord link & on your signature!GLiFTeKCustomerHi,
First of all,you can use the increment variable puzzle to count up. (Top of variables puzzles menu)Then use just 1 if statement of if count = 4 …
Set count = 0.No need for a loop here I don’t think.
Tell me how it works out for ya.
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plz share Discord link & on your signature!GLiFTeKCustomeralso the “Sheen”…
“Winning!”
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plz share Discord link & on your signature!GLiFTeKCustomer:) :) :)
woooooah.
Print Puzzle XML Tree!
Electron!
Midi?!!huge advances here! very exciting.
great job!!
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plz share Discord link & on your signature!GLiFTeKCustomerOh…please tell me this is going to get fixed. I have a project with deep hierarchy of parents and children. Top Level Parent has 30 children and under each of those there are 3 more and under those three there are at least a dozen more. The process of unparenting and losing all their relations seems unimaginable. Will this be fixed in future releases? Not to mention animation and all the stuff that goes with that. Fingers crossed this gets a fix.
Hi Xeon,
I have a whole suite of puzzles that I’ve developed that solve all your problems with this.I’m preparing to bring them out Soon.
Please stand by…
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plz share Discord link & on your signature!GLiFTeKCustomerVery nice!
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plz share Discord link & on your signature!GLiFTeKCustomerDunno if these help… (Haven’t done so in quite awhile 😒 )
https://www.blendernation.com/2021/01/19/sprite-sheet-add-on-tutorial-and-download/
https://stackoverflow.com/questions/14019123/png-sequence-to-sprite-conversion
Best!
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plz share Discord link & on your signature!GLiFTeKCustomerHi,
Check out what Mikhail said hereIt’s about making a texture atlas of your image sequences and parsing through them using the puzzle setup in the industrial robot example’s puzzle setup that correlates with the easy the material nodes are set up in the project’s blender file.
Check it out!Visit the GLIFTEK Verge3D Plugins Store!
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plz share Discord link & on your signature!GLiFTeKCustomermap range
that’s cool!
i haven’t seen that map range procedure in awhile.
(probably because my library is so dang full !)
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plz share Discord link & on your signature!GLiFTeKCustomerhey web,
thanks for the response.
yeah i have been trying to copy textures (nodeTextures) from MeshNodeMaterial from blender using JS and have had no luck.
the api says it’s not a deep copy when you use .clone,
like i said i tried using the JSON stringify and parse.. no dice..there’s got to be a way.
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plz share Discord link & on your signature!GLiFTeKCustomerHi,
Haven’t looked at your project on desktop yet, but have you tried the html puzzle “on event”And set the drop down to “change”
Of the element (your range slider)
Convert to number puzzle would be useful here as well.
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plz share Discord link & on your signature!GLiFTeKCustomerHi,
Use the html puzzles to set attr.
Set your inner HTML to be what you want, to the div with that class.
Or add an id in your js puzzle and use tat.
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plz share Discord link & on your signature! -
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