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GLiFTeKCustomer
Thanks, I’m just passing it on.
I think it, and things like the Vue / react page should be more readily available.. Possibly in the user manual menu?Visit the GLIFTEK Verge3D Plugins Store!
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plz share Discord link & on your signature!GLiFTeKCustomerGotta ask the obvious and see if the camera icon is off with them as well?
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plz share Discord link & on your signature!GLiFTeKCustomerboooop deleted
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plz share Discord link & on your signature!GLiFTeKCustomerHah.
I did print xml and thought I would have an answer there.got it.. i had an error in my block file where “cyan” wasn’t a recognized color facepalmz
that was the issue laawlllz.
thanks for your help though, friend.Visit the GLIFTEK Verge3D Plugins Store!
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plz share Discord link & on your signature!GLiFTeKCustomerPossibly in your explorer (top right) the selector of your objects has the “camera” icon turned off?
This will stop that object/layer from exporting to verge.
Possibly check there.
I can’t see them.
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plz share Discord link & on your signature!GLiFTeKCustomerI’ve never seen that.
Be sure to have a backup.
You might have to go into your visual logic xml and inspect.
Search for them there.Visit the GLIFTEK Verge3D Plugins Store!
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plz share Discord link & on your signature!GLiFTeKCustomerTry using the updated value
To to get the current value of the animation, to sense where to stop, and do what’s desired accordingly.Visit the GLIFTEK Verge3D Plugins Store!
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plz share Discord link & on your signature!GLiFTeKCustomerI think something similar to what Jem has shown should be added to the get JSON puzzle user manual entry.
Just a thought.
Powerful puzzle. Needs some elaborating I think.Visit the GLIFTEK Verge3D Plugins Store!
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plz share Discord link & on your signature!GLiFTeKCustomerFor now, it’s either bake it in blender or use the ao post processing puzzle
The new preview version supports ambient indirect lighting however.
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plz share Discord link & on your signature!GLiFTeKCustomerYou’re looking for the comparison puzzle in the logic folder.
Always check the drop down menus for hidden treats!
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plz share Discord link & on your signature!GLiFTeKCustomerYes.
Very easy to use.
I’ll tell you when it’s posted.
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plz share Discord link & on your signature!GLiFTeKCustomerI kiiind of understand your problem.
Do you need a sort of bounding box solution to your situation, where an object’s mesh’s maximum dimensions would need to be restricted to certain areas of your scene?
If so you should look into Box3.
You can use it to add some constraint-esque behaviors.
I have a plugin package regarding them that will be available for sale soon.
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plz share Discord link & on your signature!GLiFTeKCustomerYou can designate your camera to a variable puzzle, then use an exec JavaScript puzzle.
Make a puzzle variable named “myCameraPuzzleVar”…
Give it the value of the selector puzzle of the camera object.
And create a recieving puzzle variable named “camPosAll”…
plugged a logic puzzle “null” into that just to register it.Then make:
Exec Code within something like:var camera = VARS['myCameraPuzzleVar']; var camObj = app.scene.getObjectByName(camera); var camPosX = camObj.position.x; var camPosY = camObj.position.y; var camPosZ = camObj.position.z; var camPosAll = [camPosX, camPosY, camPosZ]; VARS['camPosAll'] = camPosAll;
Doing this from mobile so some things might need adjusting.
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plz share Discord link & on your signature!GLiFTeKCustomerI believe you’d have to use raycasting for this.
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plz share Discord link & on your signature!2021-03-15 at 8:29 pm in reply to: Can you add support for negative values on the Drag Rotate puzzle? #39481GLiFTeKCustomerJust use a numbers puzzle for multiplication times negative 1.
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