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GLiFTeKCustomer
You have a typo in the first objectList field. There’s a
"
symbol missing after"FIELDNAME1
– this breaks the rest of the xml markup.hi ivan,
sorry yeah that was a typo that was js tthere from me pasting here and messing up while pasting.
the original source i copied from is this:<value name="objInput"> <shadow type="objectList"> <field name="FIELDNAME1"><none></field> </shadow> </value>
where the none brackets are obviously & l t ; and & g t ; with no spaces (BBCode processes it)
and i still get the same issue.
also i’ve tried without the none material and still same.
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plz share Discord link & on your signature!GLiFTeKCustomerfree layout
hi,
As of now, the option to insert a complete html page within the window is not implemented.
I’ll think about adding that to a later version if possible.hope that answers your question if i understood it properly.
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plz share Discord link & on your signature!GLiFTeKCustomerHi Ivan,
One thing however, using my solution is causing all the other shadow fields to be ignored.
It’s happening in some plugins and not happening in some others.
take for instance this one.
everything below the first objectList is empty without a shadow field now (thus missing recommended settings for users)<block type="GLIFTEK_GEOMETRY_Extrude_Geometry"> <value name="objInput"> <shadow type="objectList"> <field name="FIELDNAME1<none></field> </shadow> </value> <value name="nameInput"> <shadow type="text"> <field name="TEXT1">_myExtrudedObject</field> </shadow> </value> <value name="segmentInput"> <shadow type="math_number"> <field name="NUM1">4</field> </shadow> </value> <value name="depthScaleInput"> <shadow type="math_number"> <field name="NUM2">50</field> </shadow> </value> <value name="sideMatInput"> <shadow type="materialList"> <field name="FIELDNAME2"><none></field> </shadow> </value> <value name="frontAndBackMatInput"> <shadow type="materialList"> <field name="FIELDNAME3"><none></field> </shadow> </value> <value name="bevelThicknessInput"> <shadow type="math_number"> <field name="NUM3">5</field> </shadow> </value> <value name="bevelSizeInput"> <shadow type="math_number"> <field name="NUM4">5</field> </shadow> </value> <value name="bevelOffsetInput"> <shadow type="math_number"> <field name="NUM5">0</field> </shadow> </value> <value name="bevelSegmentsInput"> <shadow type="math_number"> <field name="NUM6">5</field> </shadow> </value> </block>
any ideas? will this be fixed with the update as well? same problem maybe?
thanks
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plz share Discord link & on your signature!GLiFTeKCustomerHi,
One thing I’m noticing with the new update is that the names of puzzles (above the actual puzzle in the menu) when using dark mode are all in black text now so it’s very hard to read them. They used to be white.
I think this should be put back to white in order to read them.
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plz share Discord link & on your signature!GLiFTeKCustomerHi Yuri,
I am checking through all my plugins (as reccommended per the Blockly update) and am finding many are error-ed ( red ).one message that is most often is :
validation error – “TypeError: Block.prototype.getField expects a string with the field name but received null of type object instead”.my XML in my init.plug file for one with this message is
<block type="GLIFTEK_Plugins_Template"> <value name="objInput"> <shadow type="objectList"> <field></field> </shadow> </value> </block>
if i comment out the shadow type=”objectList”
to the /shadowthen the plugin is functional again, yet is obviously missing the shadow dropdown list for objects in the scene that’s needed for it to function.
what is the new / other term used instead of “objectList” with the new puzzles / blockly?
I feel this will solve many issues in my plugins that are malfunctioning because of the update.
Thanks!
EDIT: in the “field” field i put the following and fixed it.
<field name="FIELDNAME"><none></field>
where ‘none’ is actually & l t ; none & g t ; (WITH NO SPACES. won’t come through properly because of BBCode.?)
( still many many errors in other plugins to fix )
final lesson from this post is that in init.plug files’ in the xml any <field> tags need a name now.
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plz share Discord link & on your signature!GLiFTeKCustomerHi solid,
I do not have a ‘try and return’ policy , as these products are digital and delivered upon purchase.The plugins you’ve purchased are working fine, and I’ve sent you an email discussing your issues.
My demo in the video that you are making changes to is just for learning purposes; how to use the plugin.
I can’t be accountable for any errors you receive, after you’ve made any changes to it.Visit the GLIFTEK Verge3D Plugins Store!
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plz share Discord link & on your signature!GLiFTeKCustomerHi solid,
I do not have a ‘try and return’ policy , as these products are digital and delivered upon purchase.
The plugins you’ve purchased are working fine, and I’ve sent you an email discussing your issues.Visit the GLIFTEK Verge3D Plugins Store!
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plz share Discord link & on your signature!2022-03-21 at 9:14 pm in reply to: Help–Trying to swap Texture Maps between objects..GLIFTek? #50466GLiFTeKCustomerTry it without the time puzzle.
Also, possible you need an intermediate hidden object to pass the replaced texture to before resigning it?Visit the GLIFTEK Verge3D Plugins Store!
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plz share Discord link & on your signature!2022-03-18 at 10:04 pm in reply to: Help–Trying to swap Texture Maps between objects..GLIFTek? #50381GLiFTeKCustomerCould you show a screen shot of the puzzles you’re using?
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plz share Discord link & on your signature!2022-03-18 at 1:31 am in reply to: Help–Trying to swap Texture Maps between objects..GLIFTek? #50359GLiFTeKCustomerI’ve tried several ways and can’t seem to reliably swap textures when clicking an object in the scene.
I’ve even tried GLIFTEKs object plugin and cant seem to get it. Like the simple configurator demo scene, BUT instead of several textured objects to copy, I want to swap the texture. ‘when you click A, B and A swap textures’– and you can do this over and over. Please advise.
Hi, are you trying to swap (exchange) textures between two objects?
Or, are you trying to ‘toggle’ between two textures on one object?Visit the GLIFTEK Verge3D Plugins Store!
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plz share Discord link & on your signature!GLiFTeKCustomerTry activating it once the final element of your scene is loaded world be an obvious start, but I’m sure you’ve tried that.
Possibly separate your main object into a separate gltf file, then append that main object, then once that’s loaded, do your video?
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plz share Discord link & on your signature!GLiFTeKCustomerHi,
You can right-click that portion of puzzles in the procedure in your image you posted, and save it to your library, then open it from your library in your own project. After reloading your browser.Visit the GLIFTEK Verge3D Plugins Store!
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plz share Discord link & on your signature!GLiFTeKCustomerHi, if interested, you might check out my Quad Wireframee plugin.
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plz share Discord link & on your signature!GLiFTeKCustomerDo you mean to have the window be draggable?
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plz share Discord link & on your signature!GLiFTeKCustomerSOLVED:
must have been a memory issue (even though i have 64 GIGS of ram)…
browser issue most likely.
fixed after reboot.
(guess i’m runnin hard on all 64 cylinders hehehe)
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