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giegelParticipant
Well no it’s a school project
giegelParticipantI’m somehow getting an even stranger result by doing this (the if j =/ 4 is to make sure cube10 doesnt parent to itself)
Seeing as I’m getting quite desperate now here’s the google drive for the entire project so you can see all of the puzzles yourself in case the brief puzzle attachment isnt enough (I’ve only made the sideA and sideB rotations work properly seeing as that’s enough to test stuff)
https://drive.google.com/drive/folders/1g-nWHF9V_CSJ3GzB84AwSOKHpQinCgpv?usp=sharing
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You must be logged in to view attached files.giegelParticipantOh and the parent sidea to cube10 block didnt change the result whatsoever i just kinda forgot to get rid of it before taking the screenshot oops
giegelParticipantSubject sort of changed from the original post but I’m not creating another one cause that’d be kinda useless and it’s for the same project anyways. But like. Why is this (attachment 2) happening??? In attachment 1 you can see I never even tried to rotate the Z axis and yet my X-rotation just completely vanished and turned into Z-rotation after rotating on the Y-axis. The reassignLocations just changes the locations of the cubes and assignSides function just assigns all the cubes to their corrosponding sides, so those have nothing to do with rotation, so that couldn’t be it either. Very strange, I hope there’s an answer that will allow me to continue without debugging for another 5 hours
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You must be logged in to view attached files.giegelParticipantThanks Yuri, your solution worked. Is there any way for me to get the location of an object’s geometry instead of its origin, even after the geometry has moved?
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