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gf3dCustomer
sorry here´s the link again….i copied in the wrong one
https://www.dropbox.com/s/0ynj7sgq7a4hhs6/Check%20for%20Verge.rar?dl=0
gf3dCustomerSorry—why a testcase…
i just export the max file as a glb with the verge exporter…
i cannot understand why it works at your place and not here…
I´ve uploaded the latest version of the max file and the textures..
in the materaial editor there you find the PBR and the legacy version
of the case….https://www.dropbox.com/s/qtg8unrn3jzj50l/Check%20for%20Verge.rar?dl=0
thats all i can supply you with…because i don´t do anything else with it….
as i said exporting the GLTF and all the data works fine.
i need these data for the konfigurator….no problems thereits just the GLB export with verge from within max….
With the babylon exporter its works fine….
But there i have a problem with the black background….
Probably also with the verge exporter…even when it would export the textures.i also included the exported GLB file again…..
thanks
Ger
gf3dCustomersorry we seem to misunderstand eachother….
why making an application….
everything is fine when i export as gltf…and there is no problem
in the application…but i can export through verge as a GLB file as well…
I need those GLB files for my customer..to be shown within “shopify”no matter what i do no textures are exported…
i can also see that by the size of the file…its only half the size of the babylon glb export…probably simply because the textures are not exported into the verge3d exported GLB file…the same thing happens when i export the same 3D data from Blender
with your GLB export function…is there some setting i need to do to export the textures…
i checked everything.it doesn´t matter whether my material settings are PBR based or legacy.
even when i setup a simple scene with simple materials…
its always just a plain white material
its really strange.
Greets
Ger
gf3dCustomerHi there,
was the console information of any use why the glb file doesn´t show any textures when exported with the verge GLB exporter?
gf3dCustomerWebGL warning: generateMipmap: Tex image TEXTURE_CUBE_MAP_POSITIVE_X level 0 is incurring lazy initialization.
WebGL warning: generateMipmap: Tex image TEXTURE_CUBE_MAP_NEGATIVE_X level 0 is incurring lazy initialization.
WebGL warning: generateMipmap: Tex image TEXTURE_CUBE_MAP_POSITIVE_Y level 0 is incurring lazy initialization.
WebGL warning: generateMipmap: Tex image TEXTURE_CUBE_MAP_NEGATIVE_Y level 0 is incurring lazy initialization.
WebGL warning: generateMipmap: Tex image TEXTURE_CUBE_MAP_POSITIVE_Z level 0 is incurring lazy initialization.
WebGL warning: generateMipmap: Tex image TEXTURE_CUBE_MAP_NEGATIVE_Z level 0 is incurring lazy initialization.That is what the console tells me
gf3dCustomerHi there, i´ve uploaded the GLB file
https://www.dropbox.com/s/rc9m11vnsnixaxq/James_GLB_Test_Verge.glb?dl=0
Greets
Ger
gf3dCustomerHi Alexander,
thanks for the reply……
But thats not the issue…..
when i use the verge exporter….the setting gltf binary file ( *.glb) no matter how i defined the material….there is no texture at all..
all looks just white….
the other thing is that i need the glb file on a black background….
no mater what i do its always white as well….
with the babylon exporter the textures look fine…no matter how i defined them….but then also the background is white…
even after i tried to change that in any GLB editor
since i didn´t find a feature for doing settings for the glb export of the verge exporter i don´t know how to solve that problem…
Greets
Ger
i´ve attached the glb file that verge creates when exporting from max
gf3dCustomerHi Alexander,
did you already find out why the textures are not to be seen?
Greets and thanks..
Ger
gf3dCustomerAnother Hello,
this is the link to the konfigurator i´m working on…
on the GLTF side its all fine…
Its a work in progress job… so not all is working yet…still
missing textures from the customers side…and 2 models not ready yethttp://www.gf3d.de/James_Trolly/index.html
Greets
Ger
gf3dCustomerHi Alexander,
i´ve uploaded the Max file and the textures to Dropbox….
https://www.dropbox.com/sh/izokdrcbav116wj/AAAEHwp24mXBxOClBcX0IQOga?dl=0
Greets
Ger
gf3dCustomerHi Alexander,
do you need the Max file…its a max 2021 File?
Greets
Ger
gf3dCustomerHi there again,
i received no answer so far….so i would like to ask the verge3d
staff….read the question above pls.I found no way to export an object from within 3dmax in such a way i need it.
after exporting as a GLTF Binary (GLB ) there are no textures on the object…the settings for the camera are not as they are in max.
And I need it with a Black Backgrond.Please I need urgent Help on these issues.
Greets
Ger
gf3dCustomerHi there….i have no idea….but i don´t think it has to do with anything concerning verge3d…i just export the object in max by the bybylon exporter….doing nothing with it in verge3d….
Any glb viewer or editor show it with a white background…
I tried severral editors to change it to black….nothing worked..
I know it is possible since i´ve seen GLB with a black background.
But since i´m not a programmer…it might be that i missed something essential to change it to black in the editors i tried…
Greets
Ger
gf3dCustomerThank you for the reply….but this doesn´t help me realy….
My whole scene is very complex….you can switch between 3 cameraviews
load and unload objects and materials…switch materials…
more than 50 animated objects etc etc…..i just need something to restart the whole project when after some predefined time no mouse action occurs….so that the next viewer can start from scratch…as i said it is meant to running at a public place where people should be motivated by what they see and get curious to play with it…
But thanks….this might be helpfull for futere projects
anyone can have a look at my page http://www.gf3d.de and see the VR section.
there you see the space scene….it takes a bit to load…but once loaded it runs fine on my PC…i have a 8GB graphicboard which is sufficiant….just to give you an idea of the complexibility..Greets
Ger
gf3dCustomerHi there, problem isn´t solved yet.
to your understanding……
My project runs fine sofar…it is meant to be running in a public place. People can play with it….if they don´t wanna play with it anymore…they normally leave app as it is at that moment…
after some predefined idle time I want it to be restored to its initial state again…so probably to be reloaded.
I created this puzzle as seen in the attachment….
The scene unloads fine but it doesn´t reload…the screen stays blank.
any ideas how this can be done by puzzles without any programming?
Greets
Ger
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