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gf3d

Forum Replies Created

Viewing 15 posts - 91 through 105 (of 147 total)
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  • in reply to: I want a black background at startup #42828
    gf3d
    Customer

    Hi thanks for the answer…but i cannot read what you wrote there

    Greets

    Ger

    in reply to: Full screen button #42823
    gf3d
    Customer

    Hi there,

    has anyone read this?

    I´m creating a pure 3D Konfigurator….so i need a solution ( if possible) to have a 3D object to do Fullscreen and back again.

    The default fullscreen function i cannot use..i need it to stay at its position,

    Greets

    Ger

    gf3d
    Customer

    thank you for the reply…..you were right….

    in reply to: GLB export #42319
    gf3d
    Customer

    Ok…thats why…..

    With GLTF i have no problems because with this format i stay within
    the verge Surroundings…say…no external viewers..etc etc…
    i use it for further use with puzzles etc…..to create things.

    the GLB format i need for external use in “Shopify”

    for this one i stay with the babylon exporter…its fine for that.

    and the thing with the black background seems to be a “shopify” issue
    as well…..Thanks a lot for trying to help..

    Greets

    Ger

    you might have a look at the latest version of the Configurator
    “work in Progress”

    at

    http://www.gf3d.de/James_Trolly/index.html

    in reply to: GLB export #42314
    gf3d
    Customer

    Hi there,

    i load it in any viewer or in shopify

    Greets

    Ger

    in reply to: GLB export #42287
    gf3d
    Customer

    sorry here´s the link again….i copied in the wrong one

    https://www.dropbox.com/s/0ynj7sgq7a4hhs6/Check%20for%20Verge.rar?dl=0

    in reply to: GLB export #42286
    gf3d
    Customer

    Sorry—why a testcase…

    i just export the max file as a glb with the verge exporter…

    i cannot understand why it works at your place and not here…

    I´ve uploaded the latest version of the max file and the textures..

    in the materaial editor there you find the PBR and the legacy version
    of the case….

    https://www.dropbox.com/s/qtg8unrn3jzj50l/Check%20for%20Verge.rar?dl=0

    thats all i can supply you with…because i don´t do anything else with it….

    as i said exporting the GLTF and all the data works fine.
    i need these data for the konfigurator….no problems there

    its just the GLB export with verge from within max….

    With the babylon exporter its works fine….

    But there i have a problem with the black background….
    Probably also with the verge exporter…even when it would export the textures.

    i also included the exported GLB file again…..

    thanks

    Ger

    in reply to: GLB export #42274
    gf3d
    Customer

    sorry we seem to misunderstand eachother….

    why making an application….

    everything is fine when i export as gltf…and there is no problem
    in the application…

    but i can export through verge as a GLB file as well…
    I need those GLB files for my customer..to be shown within “shopify”

    no matter what i do no textures are exported…
    i can also see that by the size of the file…its only half the size of the babylon glb export…probably simply because the textures are not exported into the verge3d exported GLB file…

    the same thing happens when i export the same 3D data from Blender
    with your GLB export function…

    is there some setting i need to do to export the textures…
    i checked everything.

    it doesn´t matter whether my material settings are PBR based or legacy.

    even when i setup a simple scene with simple materials…

    its always just a plain white material

    its really strange.

    Greets

    Ger

    in reply to: GLB export #42272
    gf3d
    Customer

    Hi there,

    was the console information of any use why the glb file doesn´t show any textures when exported with the verge GLB exporter?

    in reply to: GLB export #42255
    gf3d
    Customer

    WebGL warning: generateMipmap: Tex image TEXTURE_CUBE_MAP_POSITIVE_X level 0 is incurring lazy initialization.
    WebGL warning: generateMipmap: Tex image TEXTURE_CUBE_MAP_NEGATIVE_X level 0 is incurring lazy initialization.
    WebGL warning: generateMipmap: Tex image TEXTURE_CUBE_MAP_POSITIVE_Y level 0 is incurring lazy initialization.
    WebGL warning: generateMipmap: Tex image TEXTURE_CUBE_MAP_NEGATIVE_Y level 0 is incurring lazy initialization.
    WebGL warning: generateMipmap: Tex image TEXTURE_CUBE_MAP_POSITIVE_Z level 0 is incurring lazy initialization.
    WebGL warning: generateMipmap: Tex image TEXTURE_CUBE_MAP_NEGATIVE_Z level 0 is incurring lazy initialization.

    That is what the console tells me

    in reply to: GLB export #42248
    gf3d
    Customer

    Hi there, i´ve uploaded the GLB file

    https://www.dropbox.com/s/rc9m11vnsnixaxq/James_GLB_Test_Verge.glb?dl=0

    Greets

    Ger

    in reply to: GLB export #42231
    gf3d
    Customer

    Hi Alexander,

    thanks for the reply……

    But thats not the issue…..

    when i use the verge exporter….the setting gltf binary file ( *.glb) no matter how i defined the material….there is no texture at all..

    all looks just white….

    the other thing is that i need the glb file on a black background….

    no mater what i do its always white as well….

    with the babylon exporter the textures look fine…no matter how i defined them….but then also the background is white…

    even after i tried to change that in any GLB editor

    since i didn´t find a feature for doing settings for the glb export of the verge exporter i don´t know how to solve that problem…

    Greets

    Ger

    i´ve attached the glb file that verge creates when exporting from max

    in reply to: GLB export #42178
    gf3d
    Customer

    Hi Alexander,

    did you already find out why the textures are not to be seen?

    Greets and thanks..

    Ger

    in reply to: GLB export #42143
    gf3d
    Customer

    Another Hello,

    this is the link to the konfigurator i´m working on…

    on the GLTF side its all fine…
    Its a work in progress job… so not all is working yet…still
    missing textures from the customers side…and 2 models not ready yet

    http://www.gf3d.de/James_Trolly/index.html

    Greets

    Ger

    in reply to: GLB export #42142
    gf3d
    Customer

    Hi Alexander,

    i´ve uploaded the Max file and the textures to Dropbox….

    https://www.dropbox.com/sh/izokdrcbav116wj/AAAEHwp24mXBxOClBcX0IQOga?dl=0

    Greets

    Ger

Viewing 15 posts - 91 through 105 (of 147 total)