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gf3d

Forum Replies Created

Viewing 15 posts - 76 through 90 (of 157 total)
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  • in reply to: Some projects created with 3D MAX and Verge3d #48779
    gf3d
    Customer

    Hi Guys,

    i´ve uploaded a new project.

    https://www.gf3d.de/Eventroom_A/Eventroom_A.html

    Its a project for Event Companies.

    All of the shadows you see are in the Textures….
    The lighting Effects on the walls und on the Big Screen that separates the 2 Rooms are textures as well. All the rest is real lights again

    The only thing that doesn´t run well is the movie on the Big LED Screen on the stage.
    When its not in Fullscreen all is Fine.

    When in Fullscreen the movie doesn´t run smoothly. when i move the camera closer to the stage it runs fine again….strange issue.

    The movie is only 36 MB big.

    Do you have any idea why?

    Greets

    Ger

    in reply to: New Projects created with 3D Max and Verge3d #48585
    gf3d
    Customer

    Hi there everybody,

    first of all a happy new year.

    here´s another new project.

    https://www.gf3d.de/Deko_Bottle/Deko_Bottle.html

    In this Projects my goal was to create a Glass material

    Enjoy!

    Greets

    Ger

    in reply to: Interactive Web-Based Technical Animation #48426
    gf3d
    Customer

    Hi there,

    the fire is an animated sphere with an animated procederal noise texture

    Greets

    Ger

    in reply to: New Projects created with 3D Max and Verge3d #48425
    gf3d
    Customer

    Hi there,

    here´s the link to my latest Project….

    Its a first person walk through in a fictional zoo….

    It takes a bit to load again…..big data again.
    You will need at least Windows 10, 8 GB Ram and a 8GB Graphic board.

    Once loaded you need to look at the right and left first to have everything loaded ( mainly the textures as far as i can see )

    after that you can change the light settings with the burrons on the left….you can use these buttons at any point of the walk through.

    Next you click the arrow button to start the walk through.

    Greets

    Ger

    in reply to: First person camera with 3D Max #46990
    gf3d
    Customer

    Hi Yuri….

    its working now….had to do with the unit settings…

    But now the camera is looking straight upwards by default when loading.

    Any ideas about that?

    Greets

    Ger

    in reply to: First person camera with 3D Max #46988
    gf3d
    Customer

    Does it work in the sneak peak view or do i have to save it as a gltf
    and open it through the app manager?

    Greets

    Ger

    in reply to: First person camera with 3D Max #46987
    gf3d
    Customer

    Hi Yuri…

    I did so….but it doesn´t work….i have no idea why…

    Greets

    Ger

    in reply to: Some projects created with 3D MAX and Verge3d #46682
    gf3d
    Customer

    Hi there,

    you are right there are quite some lights in the szene….but not several dozens of them…lol
    and yes I know about the performance….but since some are “arty” projects of mine and the fact that i want this specific look….using
    mostly non PBR materials…..only where metalic refelctions are needed
    thats ok for me……

    The Textures could be optimized….

    I created another project with several Videos integrated.

    http://www.gf3d.de/video_texture_GF3D/video_texture.html

    there ar hotspots in the szene that should be found….
    In this project all off the shadows on the floor are in the floor texture…excep for those of animated objects…..

    All of the textures are optimized as much as possible…

    so just have a look and have fun.

    Greets

    Ger

    in reply to: Video Texture #46294
    gf3d
    Customer

    Thanks a lot….its working now

    Greets

    Ger

    in reply to: Video Texture #46281
    gf3d
    Customer

    Hi Xeon,

    the puzzle i took from the verge project….the original fish movie was far bigger than mine…so as you say it i can use the video as a texture on a hidden object…just like any other texture?

    I thought that videos of any kind could not be used as a texture?

    Greets

    Ger

    gf3d
    Customer

    Hi there, thanks for the hint with the selection set….

    the settings in the advanced section of the play animation puzzle don´t help…because i want to control the speed of the animation with a slider i normally use for the playback of an animation…but this time i want to use it for controlling the speed seamlessly…

    Greets

    Ger

    gf3d
    Customer

    hi xeon,

    thanks..i just ha d a brieve look at it
    seems to be exactly what i need

    greets

    Ger

    gf3d
    Customer

    Hi xeon,

    i received your mail…cannot open the link

    when i tried to answer your mail it could not be delivered….

    would like to send you my verge data

    Greets

    Ger

    gf3d
    Customer

    Ho Xeon,

    just tried to send you an email with the project

    It came back….

    write me an email at gf@gf3d.de

    Greets

    Ger

    gf3d
    Customer

    Hi Xeon,, in fact its really simple

    Forget about the rings on the floor etc ( just dekoration )

    its about the 4 planes and 4 cubes

    planes are named 01 – 04
    cubes are named 01_A – 04_A

    i either want to hover or clicked on them
    when hovered 01 and 01_A should change color
    when clicked they should change and stay that color

    until i click the reset sphere…

    works fine so far…..

    But as soon as one of them is clicked the other squares or planes
    react as if they were clicked..even when they are hovered…
    i guess its because the set clicked puzzle it set to “1”

    as soon as i push the reset sphere its et to “0” again

    so what i miss is that after the set clicked puzzle is set to “1”
    to make the when clicked puzzle work, its set to “0” again so i can hover the other objects. the already clicked objects should remain their color until i push the reset sphere..

    Hope you understand?

    greets

    Ger

Viewing 15 posts - 76 through 90 (of 157 total)