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gf3dCustomer
Hi Guys,
i´ve uploaded a new project.
https://www.gf3d.de/Eventroom_A/Eventroom_A.html
Its a project for Event Companies.
All of the shadows you see are in the Textures….
The lighting Effects on the walls und on the Big Screen that separates the 2 Rooms are textures as well. All the rest is real lights againThe only thing that doesn´t run well is the movie on the Big LED Screen on the stage.
When its not in Fullscreen all is Fine.When in Fullscreen the movie doesn´t run smoothly. when i move the camera closer to the stage it runs fine again….strange issue.
The movie is only 36 MB big.
Do you have any idea why?
Greets
Ger
gf3dCustomerHi there everybody,
first of all a happy new year.
here´s another new project.
https://www.gf3d.de/Deko_Bottle/Deko_Bottle.html
In this Projects my goal was to create a Glass material
Enjoy!
Greets
Ger
gf3dCustomerHi there,
the fire is an animated sphere with an animated procederal noise texture
Greets
Ger
gf3dCustomerHi there,
here´s the link to my latest Project….
Its a first person walk through in a fictional zoo….
It takes a bit to load again…..big data again.
You will need at least Windows 10, 8 GB Ram and a 8GB Graphic board.Once loaded you need to look at the right and left first to have everything loaded ( mainly the textures as far as i can see )
after that you can change the light settings with the burrons on the left….you can use these buttons at any point of the walk through.
Next you click the arrow button to start the walk through.
Greets
Ger
gf3dCustomerHi Yuri….
its working now….had to do with the unit settings…
But now the camera is looking straight upwards by default when loading.
Any ideas about that?
Greets
Ger
gf3dCustomerDoes it work in the sneak peak view or do i have to save it as a gltf
and open it through the app manager?Greets
Ger
gf3dCustomerHi Yuri…
I did so….but it doesn´t work….i have no idea why…
Greets
Ger
gf3dCustomerHi there,
you are right there are quite some lights in the szene….but not several dozens of them…lol
and yes I know about the performance….but since some are “arty” projects of mine and the fact that i want this specific look….using
mostly non PBR materials…..only where metalic refelctions are needed
thats ok for me……The Textures could be optimized….
I created another project with several Videos integrated.
http://www.gf3d.de/video_texture_GF3D/video_texture.html
there ar hotspots in the szene that should be found….
In this project all off the shadows on the floor are in the floor texture…excep for those of animated objects…..All of the textures are optimized as much as possible…
so just have a look and have fun.
Greets
Ger
gf3dCustomerThanks a lot….its working now
Greets
Ger
gf3dCustomerHi Xeon,
the puzzle i took from the verge project….the original fish movie was far bigger than mine…so as you say it i can use the video as a texture on a hidden object…just like any other texture?
I thought that videos of any kind could not be used as a texture?
Greets
Ger
2021-09-16 at 4:15 pm in reply to: Max 2021 …clipping planes…and speding up an animation connected to a slider #44750gf3dCustomerHi there, thanks for the hint with the selection set….
the settings in the advanced section of the play animation puzzle don´t help…because i want to control the speed of the animation with a slider i normally use for the playback of an animation…but this time i want to use it for controlling the speed seamlessly…
Greets
Ger
2021-08-23 at 11:50 pm in reply to: problem wit combining “when clicked” and “when hovered” puzzle #43931gf3dCustomerhi xeon,
thanks..i just ha d a brieve look at it
seems to be exactly what i needgreets
Ger
2021-08-23 at 8:15 pm in reply to: problem wit combining “when clicked” and “when hovered” puzzle #43929gf3dCustomerHi xeon,
i received your mail…cannot open the link
when i tried to answer your mail it could not be delivered….
would like to send you my verge data
Greets
Ger
2021-08-23 at 6:02 pm in reply to: problem wit combining “when clicked” and “when hovered” puzzle #43927gf3dCustomerHo Xeon,
just tried to send you an email with the project
It came back….
write me an email at gf@gf3d.de
Greets
Ger
2021-08-23 at 4:33 pm in reply to: problem wit combining “when clicked” and “when hovered” puzzle #43922gf3dCustomerHi Xeon,, in fact its really simple
Forget about the rings on the floor etc ( just dekoration )
its about the 4 planes and 4 cubes
planes are named 01 – 04
cubes are named 01_A – 04_Ai either want to hover or clicked on them
when hovered 01 and 01_A should change color
when clicked they should change and stay that coloruntil i click the reset sphere…
works fine so far…..
But as soon as one of them is clicked the other squares or planes
react as if they were clicked..even when they are hovered…
i guess its because the set clicked puzzle it set to “1”as soon as i push the reset sphere its et to “0” again
so what i miss is that after the set clicked puzzle is set to “1”
to make the when clicked puzzle work, its set to “0” again so i can hover the other objects. the already clicked objects should remain their color until i push the reset sphere..Hope you understand?
greets
Ger
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