Forum Replies Created
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gf3dCustomer
Hi Yuri,
again…I know it has lots of lights…..But its meant for more high performance PC´s…..at my PC it starts within seconds…runs with
60FPS and has no problem with shader performance….But thanks for your comment…
Greets
Ger
gf3dCustomerHi there,
me again….
i´ve uploaded another project….its a sample of
a first person walkthrough of a fair booth.Greets
Ger
gf3dCustomerNow the final version is online….really happy now…
I integrated another video in the final version.
The first one is a compilation of images i created over the years
for pitches for events.
the second one is a 8 min video i did a couple of years ago for
Philips netherlands.Hope you like it…
Greets
Ger
gf3dCustomerHi Yuri,
I found a solution for the problem….
I was able to reduce the amount of light by 24…..
It is the lights in the 6 bar on the stage….which created the light effect inside of the lamps ( 6 lights x 4 colors = 24 lights)The effects is now done by texture…
And now the video runs fine….
Thanks for your help.
Greets
Ger
gf3dCustomerHi Yuri,
The project is optimized now…..
http://www.gf3d.de/Eventroom_A/Eventroom_A.html
All of the textures is all together 4,4 MB….
The compressed 3D data is all together less than 10 MBOk there is 112 Lights but they are not running all at the same time…
There is only 3 lights casting shadows…..All of the shadows are in the textures, except for the shadows casted by the man on the stage ( the 3 lights casting shadows )
this project is not meant to be used on “small PC´s”
Its meant for presentation purpose on the more high level PC.
Its runs fine on my PC, 8 GB Graphisboard, 16 GB Ram, Windows 10 and
Google Chrome.
Loading time is less then 20 Seconds over the Internett.
The size of the Video is 18 MBBut i´m still having the problem with the video which i don´t understand.
When its not in fullscreen the video runs fine. no matter what camerapostion.
In Fullscreen it doesn´t run smoothly when the camerapostion is
in the starting postion. when i move closer to the stage it runs fine.Any other camerapostion is fine as well, even when the screen is not
in the cameraview.
I notice that the video is not running smoothly because the sound
starts stuttering when in the fartest camerapostion.any ideas?
Greets
Ger
gf3dCustomerHi Guys,
i´ve uploaded a new project.
https://www.gf3d.de/Eventroom_A/Eventroom_A.html
Its a project for Event Companies.
All of the shadows you see are in the Textures….
The lighting Effects on the walls und on the Big Screen that separates the 2 Rooms are textures as well. All the rest is real lights againThe only thing that doesn´t run well is the movie on the Big LED Screen on the stage.
When its not in Fullscreen all is Fine.When in Fullscreen the movie doesn´t run smoothly. when i move the camera closer to the stage it runs fine again….strange issue.
The movie is only 36 MB big.
Do you have any idea why?
Greets
Ger
gf3dCustomerHi there everybody,
first of all a happy new year.
here´s another new project.
https://www.gf3d.de/Deko_Bottle/Deko_Bottle.html
In this Projects my goal was to create a Glass material
Enjoy!
Greets
Ger
gf3dCustomerHi there,
the fire is an animated sphere with an animated procederal noise texture
Greets
Ger
gf3dCustomerHi there,
here´s the link to my latest Project….
Its a first person walk through in a fictional zoo….
It takes a bit to load again…..big data again.
You will need at least Windows 10, 8 GB Ram and a 8GB Graphic board.Once loaded you need to look at the right and left first to have everything loaded ( mainly the textures as far as i can see )
after that you can change the light settings with the burrons on the left….you can use these buttons at any point of the walk through.
Next you click the arrow button to start the walk through.
Greets
Ger
gf3dCustomerHi Yuri….
its working now….had to do with the unit settings…
But now the camera is looking straight upwards by default when loading.
Any ideas about that?
Greets
Ger
gf3dCustomerDoes it work in the sneak peak view or do i have to save it as a gltf
and open it through the app manager?Greets
Ger
gf3dCustomerHi Yuri…
I did so….but it doesn´t work….i have no idea why…
Greets
Ger
gf3dCustomerHi there,
you are right there are quite some lights in the szene….but not several dozens of them…lol
and yes I know about the performance….but since some are “arty” projects of mine and the fact that i want this specific look….using
mostly non PBR materials…..only where metalic refelctions are needed
thats ok for me……The Textures could be optimized….
I created another project with several Videos integrated.
http://www.gf3d.de/video_texture_GF3D/video_texture.html
there ar hotspots in the szene that should be found….
In this project all off the shadows on the floor are in the floor texture…excep for those of animated objects…..All of the textures are optimized as much as possible…
so just have a look and have fun.
Greets
Ger
gf3dCustomerThanks a lot….its working now
Greets
Ger
gf3dCustomerHi Xeon,
the puzzle i took from the verge project….the original fish movie was far bigger than mine…so as you say it i can use the video as a texture on a hidden object…just like any other texture?
I thought that videos of any kind could not be used as a texture?
Greets
Ger
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