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gf3d

Forum Replies Created

Viewing 15 posts - 61 through 75 (of 157 total)
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    Posts
  • in reply to: Connect sound to an object #52687
    gf3d
    Customer

    Hi Mikhail,

    thanks a lot……works fine

    I´ll send you the link to the project as sonn as íts done

    greets

    Ger

    in reply to: Connect sound to an object #52681
    gf3d
    Customer

    Hi Xeon,

    thanks a lot…but thats not what i meant….

    I´ve got a scene where a car is driving around…..

    What I need is a possibility for the sound of the car
    fading in and out depending on the distance to the camera.

    Thanks

    Ger

    in reply to: Share your opinion about Verge3D on G2! #51551
    gf3d
    Customer

    Done so

    Greets and thank you for you work

    Ger

    in reply to: How to limit the camera panning #51474
    gf3d
    Customer

    Hi Xeon,

    ok now i know what you mean…i tried that….but it doesn´t work

    its rather inpredictable….

    but i wil have another go

    greets

    Ger

    in reply to: How to limit the camera panning #51469
    gf3d
    Customer

    Hi Xeon,

    i think you work with blender…right?

    I work with 3D Max…..what you wrote about a solution doesn´t
    say anything to me…..

    Greets

    Ger

    in reply to: How to limit the camera panning #51456
    gf3d
    Customer

    hi me again…..the thing with the interactivity works now…

    Thanks

    ger

    in reply to: How to limit the camera panning #51455
    gf3d
    Customer

    Hi there,

    thanks for the hint…but that doesn´t work…i allready tried that.

    Any other ideas?

    I also have another problem now in the orthograhic camaraview

    any interactivity….i want to swap to another cameraview…first person……doesn´t work.
    It does work when the camera is in perspective view….
    Even when clickable object which causes the interactivity is placed somewhere in the scene…..

    strange thing!!!!

    is it possible that interactivity doesn´t work when the camera is in orthographic view?

    to XEON ….Sure i´m interested in your upcoming project

    Greets

    Ger

    gf3d
    Customer

    Hi there,

    i´ve posted the above issue over a week ago…..

    Has anyone an idea why this problem occurs?

    Greets

    Ger

    in reply to: Some projects created with 3D MAX and Verge3d #49701
    gf3d
    Customer

    Hi there,

    here is my newest projects…….

    http://www.gf3d.de/Car_Aston_Martin/Car_Aston_Martin.html

    Greets

    Ger

    in reply to: Some projects created with 3D MAX and Verge3d #48861
    gf3d
    Customer

    I know….but for that purpose i have a minimum requirement on my page.

    my maschine isn´t that beefy……

    Greets

    Ger

    in reply to: Some projects created with 3D MAX and Verge3d #48859
    gf3d
    Customer

    Hi Yuri,

    again…I know it has lots of lights…..But its meant for more high performance PC´s…..at my PC it starts within seconds…runs with
    60FPS and has no problem with shader performance….

    But thanks for your comment…

    Greets

    Ger

    in reply to: Some projects created with 3D MAX and Verge3d #48844
    gf3d
    Customer

    Hi there,

    me again….

    i´ve uploaded another project….its a sample of
    a first person walkthrough of a fair booth.

    Greets

    Ger

    https://www.gf3d.de/Messestand_A/Messestand_A.html

    in reply to: Some projects created with 3D MAX and Verge3d #48791
    gf3d
    Customer

    Now the final version is online….really happy now…

    I integrated another video in the final version.
    The first one is a compilation of images i created over the years
    for pitches for events.
    the second one is a 8 min video i did a couple of years ago for
    Philips netherlands.

    Hope you like it…

    Greets

    Ger

    in reply to: Some projects created with 3D MAX and Verge3d #48790
    gf3d
    Customer

    Hi Yuri,

    I found a solution for the problem….

    I was able to reduce the amount of light by 24…..
    It is the lights in the 6 bar on the stage….which created the light effect inside of the lamps ( 6 lights x 4 colors = 24 lights)

    The effects is now done by texture…

    And now the video runs fine….

    Thanks for your help.

    Greets

    Ger

    in reply to: Some projects created with 3D MAX and Verge3d #48786
    gf3d
    Customer

    Hi Yuri,

    The project is optimized now…..

    http://www.gf3d.de/Eventroom_A/Eventroom_A.html

    All of the textures is all together 4,4 MB….
    The compressed 3D data is all together less than 10 MB

    Ok there is 112 Lights but they are not running all at the same time…
    There is only 3 lights casting shadows…..

    All of the shadows are in the textures, except for the shadows casted by the man on the stage ( the 3 lights casting shadows )

    this project is not meant to be used on “small PC´s”
    Its meant for presentation purpose on the more high level PC.
    Its runs fine on my PC, 8 GB Graphisboard, 16 GB Ram, Windows 10 and
    Google Chrome.
    Loading time is less then 20 Seconds over the Internett.
    The size of the Video is 18 MB

    But i´m still having the problem with the video which i don´t understand.

    When its not in fullscreen the video runs fine. no matter what camerapostion.
    In Fullscreen it doesn´t run smoothly when the camerapostion is
    in the starting postion. when i move closer to the stage it runs fine.

    Any other camerapostion is fine as well, even when the screen is not
    in the cameraview.
    I notice that the video is not running smoothly because the sound
    starts stuttering when in the fartest camerapostion.

    any ideas?

    Greets

    Ger

Viewing 15 posts - 61 through 75 (of 157 total)