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gf3d

Forum Replies Created

Viewing 15 posts - 46 through 60 (of 147 total)
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  • in reply to: Verge3D 4.0 for Blender is out! #53551
    gf3d
    Customer

    Hi Yuri,

    the update button in the app manager is visible but cannot be used…
    it tells me zhat the app is allready updated….but all is still black.

    greets

    Ger

    in reply to: Another new fantasy project #53491
    gf3d
    Customer

    Hi Yuri,

    i´ll try to do a screencast and send it to you….maybe you could use
    it for any purpose like youtube…is hat ok for you….

    Did you have a look at my other high level projects?

    https://www.gf3d.de/html/vr_02.html

    they all run fine on my computer…it takes a bit of loading…
    but once loaded……

    Greets

    Ger

    in reply to: Another new fantasy project #53481
    gf3d
    Customer

    Its not meant to be played on ios…..

    as i stated you need a beefy PC

    in reply to: Verge3D 4.0 for Blender is out! #53418
    gf3d
    Customer

    Hy again…

    i forgott to mention work with max 2021

    greets

    ger

    in reply to: Verge3D 4.0 for Blender is out! #53417
    gf3d
    Customer

    Hi there,

    i updated to version 4 and tried to resave some of my projects…

    in the sneak preview all looks fine…

    in the final version all is black….

    any ideas why?

    Greets

    Ger

    in reply to: Connect sound to an object #52687
    gf3d
    Customer

    Hi Mikhail,

    thanks a lot……works fine

    I´ll send you the link to the project as sonn as íts done

    greets

    Ger

    in reply to: Connect sound to an object #52681
    gf3d
    Customer

    Hi Xeon,

    thanks a lot…but thats not what i meant….

    I´ve got a scene where a car is driving around…..

    What I need is a possibility for the sound of the car
    fading in and out depending on the distance to the camera.

    Thanks

    Ger

    in reply to: Share your opinion about Verge3D on G2! #51551
    gf3d
    Customer

    Done so

    Greets and thank you for you work

    Ger

    in reply to: How to limit the camera panning #51474
    gf3d
    Customer

    Hi Xeon,

    ok now i know what you mean…i tried that….but it doesn´t work

    its rather inpredictable….

    but i wil have another go

    greets

    Ger

    in reply to: How to limit the camera panning #51469
    gf3d
    Customer

    Hi Xeon,

    i think you work with blender…right?

    I work with 3D Max…..what you wrote about a solution doesn´t
    say anything to me…..

    Greets

    Ger

    in reply to: How to limit the camera panning #51456
    gf3d
    Customer

    hi me again…..the thing with the interactivity works now…

    Thanks

    ger

    in reply to: How to limit the camera panning #51455
    gf3d
    Customer

    Hi there,

    thanks for the hint…but that doesn´t work…i allready tried that.

    Any other ideas?

    I also have another problem now in the orthograhic camaraview

    any interactivity….i want to swap to another cameraview…first person……doesn´t work.
    It does work when the camera is in perspective view….
    Even when clickable object which causes the interactivity is placed somewhere in the scene…..

    strange thing!!!!

    is it possible that interactivity doesn´t work when the camera is in orthographic view?

    to XEON ….Sure i´m interested in your upcoming project

    Greets

    Ger

    gf3d
    Customer

    Hi there,

    i´ve posted the above issue over a week ago…..

    Has anyone an idea why this problem occurs?

    Greets

    Ger

    in reply to: Some projects created with 3D MAX and Verge3d #49701
    gf3d
    Customer

    Hi there,

    here is my newest projects…….

    http://www.gf3d.de/Car_Aston_Martin/Car_Aston_Martin.html

    Greets

    Ger

    in reply to: Some projects created with 3D MAX and Verge3d #48861
    gf3d
    Customer

    I know….but for that purpose i have a minimum requirement on my page.

    my maschine isn´t that beefy……

    Greets

    Ger

Viewing 15 posts - 46 through 60 (of 147 total)