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gf3dCustomer
Hi again….
if it doesn´t work you might still try it with different morphstates…..
using puzzles to control these morph states works well…Greets
Ger
gf3dCustomerHi there….
I solved this issue by using an animated noise texture in 3D Max…..its
not 3d but i think it works well….see this sample on my page
http://gf3d.de/VR_Landscape/Kunstwerk_Demo.html
more samples
https://www.gf3d.de/html/vr_02.html
Greets
Ger
gf3dCustomerthanks
gf3dCustomerHi Xeon…lets talk about it…tomorrow..
Greats
Ger
gf3dCustomerNo…there is nomore morhing in the app
gf3dCustomerHi kdv,
thanks for the reply…its fixed now…
The 2 objects were part of a multi/sub-object….
The objects with the animated material are objects of their own now and have a single level material…..all is fine now…
But i still have these 4 warnings…..v3d.js:298
I checked the line 298 in the v3d.js
Is this something important or how should i interprete this
By the way i checked other projects of mine as well
This warning is in almaost all of my apps
Greets
Ger
gf3dCustomerHi there,
I´ve uploaded a new version…..I´ve optimized it…
Loading time is faster now….FPS is better..But I still have some warnings etc…pressing F12 in the app.
Who can tell me something about that?
Thanks
gf3dCustomerto Yuri…
thanks a lot…..i love it as well
being in involved in gamedesign in the past its very nice to see
what is possible with webgl…..using contemperary hardware..Greets
Ger
gf3dCustomerto kdv…..its 1 sun…casting shadows and 3 more lights
casting shadows locally …when the scene is darkened…Greets Ger
gf3dCustomerlol, the amount of triangles rendered, what i meant was the amount of
polygons 3dmax calls….gf3dCustomerto kdv….
thanks for the info about multiprocessor compiling support
i know its a big thing for webgl….
the 5 k textures are only 2 of them….for the floor of the scenery
its a 5 level mix texture and only the shadows are 5k ( black white and only 1,4 MB )the amount of MB for all he textures is only 99 MB ( 438 Texture images)
they are allready heavely compressed..wthout losing too much quality.i tried .ktx2 texture compression….but it took far longer too load
and as i stated its a fun projekt for me ….and only meant for those
who have lets say “better hardware”….for customer projects this is of course not the way..
Bur thanks for the comments
Greets
Ger
gf3dCustomerto kdv…win7..who wonders
and loading time…its a lot of shaders that need to be compiled…
at my PC its about 30 seconds….locally…and about 40 seconds over the internett…..as far as i can say compiling is not really
multiprocessor supportedGreets
Ger
gf3dCustomerto Xeon…
i had a look at the console log…..
it doesn´t say much to me
what does it mean …..all of the problems i noticed have to to with the v3d.js….java script……
Maybe sou can tell me more about it…
Greets
Ger
gf3dCustomerto kdv…..
it should run….best on google chrome…as long as your hardware
is good enoughGreets
Ger
gf3dCustomerHi kdv77kdv….
what is RDR2?…..Do you mean Red Dead Redemption 2?
If so i don´t understand why do you compare it with my project?
Greets
Ger
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