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gf3dCustomer
By the way…..the reason why i started to split rhe 3D data in to more than 1 GLTF file was….
After installing the latest version of Verge……3DMax crashed evertime i saved it as a GLTF File
without any warning….This did not happen withe the Version 4.4,,,,
Maybe there is some kind of bug in the latest version of he Max plugin….to me it feels like
some kind of limit to the amout of polygons or objects when saving….Greets
Ger
gf3dCustomerHi Xeon…..the car is not meant to have a ride inside the car….and there is only 2 planes you can fly with…..the red one….starting and landing…and the one that is always in the air…..
Greets
Ger
gf3dCustomerHi Yuri,
I´ve send you guys a Dopbox Link to download 2 versions of a video i recorded….
Did the mail arrive at your side?
Greets
Ger
gf3dCustomerThe final version ist online now
gf3dCustomerthanks….the latest Version ( which is not uploaded yet…its work in progress…needs to be crowded more with egyptian people ) takes a bit more than 1 min to load.
This kind of projects are fun projects for me…..
I had a project last year where i had a MP4 file running as a preloader…..
Is there also another way to do this?here are some link of customer work…..
https://www.gf3d.de/Chunky_Flavor/Chunky_Flavor.html
https://www.gf3d.de/Nanawall_Sills/Nanawall_Sills.html
Greets
Ger
gf3dCustomerHi again….
if it doesn´t work you might still try it with different morphstates…..
using puzzles to control these morph states works well…Greets
Ger
gf3dCustomerHi there….
I solved this issue by using an animated noise texture in 3D Max…..its
not 3d but i think it works well….see this sample on my page
http://gf3d.de/VR_Landscape/Kunstwerk_Demo.html
more samples
https://www.gf3d.de/html/vr_02.html
Greets
Ger
gf3dCustomerthanks
gf3dCustomerHi Xeon…lets talk about it…tomorrow..
Greats
Ger
gf3dCustomerNo…there is nomore morhing in the app
gf3dCustomerHi kdv,
thanks for the reply…its fixed now…
The 2 objects were part of a multi/sub-object….
The objects with the animated material are objects of their own now and have a single level material…..all is fine now…
But i still have these 4 warnings…..v3d.js:298
I checked the line 298 in the v3d.js
Is this something important or how should i interprete this
By the way i checked other projects of mine as well
This warning is in almaost all of my apps
Greets
Ger
gf3dCustomerHi there,
I´ve uploaded a new version…..I´ve optimized it…
Loading time is faster now….FPS is better..But I still have some warnings etc…pressing F12 in the app.
Who can tell me something about that?
Thanks
gf3dCustomerto Yuri…
thanks a lot…..i love it as well
being in involved in gamedesign in the past its very nice to see
what is possible with webgl…..using contemperary hardware..Greets
Ger
gf3dCustomerto kdv…..its 1 sun…casting shadows and 3 more lights
casting shadows locally …when the scene is darkened…Greets Ger
gf3dCustomerlol, the amount of triangles rendered, what i meant was the amount of
polygons 3dmax calls…. -
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