Forum Replies Created
-
AuthorPosts
-
gf3d
CustomerThank you kdv……its good to know that its possible….
But since i´m not a coder…and the solution seems to be coding…..
Question…..?
Where to code what in wich File…(I assume its the Visual Logic file)
Thanks
Ger
gf3d
CustomerHi there,
does the new version of Verge still work with Max 2022?
Its said that this version doesn´t support Max 2022 anymore…..Greets
Ger
gf3d
CustomerHi Philip,
as I stated….Try setting the blend mode to mask….transparency is a bit difficult…especially
when using planes with textures….with max that should do the job…..I normally leave Depth write and Depth Test to default…..
I normally make the opacity map half the size of the texture map…that even works fine
If that doesn´t work….blender maybe handles things differently
Greets
Ger
gf3d
CustomerYou´ll make it…settings might different in Blender…i´m only familiar with 3DMax….
I would also suggest to create UV Maps with a beauty pass ( with Shadows and Ambient occlusion….
If you then make them self illuminating you dont need any light at all…..Looks far better and the loading times are far less even with big scenes as some of my Projects….( beyond 1 million
polygons) right now i´m working on a projekt with 2,5 millions ploygons ( optimized )
Loading time on my PC is less then 30 seconds…it worth while creating beauty textures..Greets
Ger
gf3d
Customerhy again,
just make the blendmode as a mask and put some self ilumination on the material…
that should do the job…that way its not depemding on ypur light settings…( which explains the different brightness on both sides of your objects….and kill the glossity or whatever its called in blender…..)Ceck my site for some samples i work a lot with transparencies…with the coorect settings it really works well
https://www.gf3d.de/html/vr_01.html
Greets
Ger
gf3d
CustomerHy there,
transparency can be an issue…..
What software did you create the 3D Data with?if you work with 3d Max this is what you should check.
Make sure that the background colour of the Diffuse Image has the about same color as
what is shown ….with the grass make it green like the grass etc…
Also make sure thet there is no glossyness in the shader ( Best use the Legacy Shader)….just make the colours of the specular, Diffuse and Ambient channel black and play with the self illumination……
also check the order of the transparency in the objects or better define the transparency as a mask…
this works best with simple plane based objects as in your sceneGreats
Ger
gf3d
CustomerHi boing,
i had a similar thing to solve a while ago…..
I work with 3Dmax and in made an animated noise texture which was implemented in
a mix texture…..one channel had the animated noise texture…..the other channel had
the texture of the object itself…..it then could me mixed at any percentage, depending
on how good the caustic effect should be possible……Verge was able to handle this quite complex shader easily, maybe you could set up a similar thing in blender
See the result
https://www.gf3d.de/Underwater/Underwater.html
Greets
Ger
gf3d
CustomerNow that i understand a lot more about how it works…..lol….
to Yuri……i think that the shader optimizations you guys brought into the latest version
work well….since they as far as i understood mainly affect the legacy Materials…Greets
Ger
gf3d
CustomerThanks…..
gf3d
CustomerThanks…it works now….even on my animated Buggy…driving around…great thing
Greets and a nice Weekend to you and the guys
gf3d
CustomerHi Yuri,
attached is a simple project…
Greets
Ger
gf3d
CustomerNo change with a rolloff factor of 0
Yes thats why i want to use it…..its for my mars project…when the buggy drives by the camera..
In the old version it worked well with the more complex setup for this effect….
i dont understand why it works with your sample project but not with an even simple
setup…..is there any connect to the unit setup im Max….I usualy work with a system and file Unit setup in CM….Greets
Ger
gf3d
CustomerThe path of the sound file is correct…..thats not the problem….i can play the sound within the app…so its found……
do i really only need the positional speaker puzzle to make it work?
Greets
Ger
gf3d
Customerthe Verge virtual_reality sample does work fine with the puzzle……
But even a simpler File i set up doesn´t work……
I had a look at the virtual_reality sample Puzzles……..and the according Max file….
Is there any other puzzle i need to set up to make it work….Did i Miss anything?
Strange thing…since it sounded so simple to set up
Greets
Ger
-
AuthorPosts