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studiogijsCustomer
hi @mashud00, I can’t share this project, it’s for a client. Work is still in progress. Did you try out the samples that come with Verge3d? You do need some programming skills, and mainly programming ‘thinking’ to get things like this to work. This project is already quite huge in it’s current state and still growing.
studiogijsCustomerthanks! That should be it.
studiogijsCustomerI like to know why this works and inserting the mesh directly doesn’t.
the answer in the second post: you changed the source file in Blender but did nothing in puzzles to make it work.
Thanks, for some reason I had totally overlooked that part in the puzzles as I was focussed on the single AR block. Works well now!
Starting with Verge3D 4.3 pre1 you can use the camera control object puzzle to set initial position of the camera in AR/VR mode.
Interesting, so does this mean it will work more like how the iphone does it?
studiogijsCustomerThanks kdv for looking into this. Scaling down is not an option though, this needs to be the real size so that Clients can see how it will work in a real life setting. This plant is 2.5meters but larger ones will be made as well. To get an idea of the product / material you can see on lyb.nl
As I explained earlier, it works fine currently (when I removed the mesh faces of the farmer and joined the meshes of the plant with the empty farmer mesh). I like to know why this works and inserting the mesh directly doesn’t.
studiogijsCustomerSorry I messed with the upload after I asked the question
studiogijsCustomerIt looks like I solved it just yet, by merging the mesh with the farmer mesh.. but still I would like to know how to solve this properly. If I just reference the mesh directly, it’s position is incorrect. So I suspect I am doing something wrong in Blender
studiogijsCustomerI found out the only way to make this work was to wrap the “if feature available IOS” code into a click event, for example see attached.
I suspect otherwise the export of the scene is not refreshed with the latest data.Attachments:
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