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Gerome GanCustomer
Great! Thanks for the feature upgrade.
Gerome GanCustomerGood stuff! Your illustration works are amazing as well.
Thanks for sharing.Regards,
Gerome2021-11-02 at 2:01 am in reply to: Just renew my license. Network directory listed projects missing. #46635Gerome GanCustomerHi Yuri,
I see. Seems if there is no other way around this, I will just have to deal with it.
Any way to renew the license key without changing to a new license in the future? As I would be happy to renew my license new year as well and not wanting to end up with the same issue.
Regards,
Gerome2021-10-30 at 1:41 pm in reply to: Publish Links Page should be accessible after initial publishing. #46604Gerome GanCustomerWow thanks Xeon. I was just looking up for the same thing.
2021-10-27 at 1:59 pm in reply to: Standard & Photometric Light – Basic Guide to working features #46523Gerome GanCustomerYou are welcome :)
2021-10-07 at 8:55 am in reply to: Verge3D cloud upload. Cannot see all my project in App Manager #45991Gerome GanCustomerUpdate
I just installed Verge3D for Max, Version: 3.8.1
The issue somehow resolved itself. Now I can see all my cloud project listed in the network. haha glad it worked out.
Thanks anyway, Yuri.
2021-10-04 at 2:20 am in reply to: Verge3D cloud upload. Cannot see all my project in App Manager #45777Gerome GanCustomerI have 12 projects uploaded in Verge3D network. All the links work fine. Yet, when I press the Open Verge 3D network directory from App Manager, it only listed 7 projects in the directory.
Anyone has this issue?
2021-10-04 at 1:58 am in reply to: Verge3D cloud upload. Cannot see all my project in App Manager #45776Gerome GanCustomerDoesn’t work with other browser. If it’s not a known issue at your side, I try to troubleshoot a bit at my side then. Hopefully, any other users in the community seeing this and having the same issue may shed some light.
2021-10-04 at 1:50 am in reply to: Verge3D cloud upload. Cannot see all my project in App Manager #45775Gerome GanCustomerHi Yuri,
Sorry for late reply. Yes. Those projects are actually uploaded and the web link works fine. It seems I am allowed to view only 7 projects in my cloud App Manager. Whenever I upload a new project, the ones alphabetically at the bottom will be unviewable. Thus, I have to unload some projects so I can view the hidden ones.
Maybe it’s an isolated case with my browser or something. Let me try to open with other browser.
Gerome GanCustomerHi Ivan,
The camera far clip was originally ok.
Let’s say I started my scene with:-
“Camera” at position Dummy_A object.
And my “Camera target” is at position Dummy_B object.Everything is alright. I move my camera in the scene. Then do a snap puzzle “Camera” to Dummy_A.
And snap puzzle “Camera_target” to Dummy_B.Then intention is to reset the camera position and target. Once the snapping is completed, the far clip displays the error in my screenshot. As if the “far clip” was snapped to Dummy B as well.
Gerome GanCustomerIf you are talking about (for example). Tweening Camera1 to camera2 then do a switch active to camera2.
But now the Camera1 position is no longer at it’s previous default position. I had problem with resnapping it back to it’s original position. As “snap” camera target cause a bug where the camera clipping plane value will change (I have created another post for this).
Instead of using snap puzzle, I copy the original camera1 positon+target XYZ value in 3ds max and use “set position” puzzle.
Gerome GanCustomerAhh nevermind. I just realize I do not have to use bloom puzzle.
I am using the emission slot for my lightmap. It works fine. TQ
Gerome GanCustomerOk got it. So far that solved it for me Thanks.
Gerome GanCustomerHi. Was looking around for the same issue and found this old post.
I did a little experiment with emission slot and the lightmap can be mimicked to some extend. Is there a better way to do this? Emission tweaking/bloom puzzle are messy to work with.
Here’s my example if it helps. Thought I will contribute a bit to the community since I am very active with Verge3D.
https://cdn.soft8soft.com/AROAJSY2GOEHMOFUVPIOE:4f110b124a/applications/00_testAO/00_testAO.html
Attached is a texture sample for the emmission.
Attachments:
You must be logged in to view attached files.2021-04-20 at 5:19 am in reply to: Graphic (Performance limit) using Verge3D running locally using Electron. #40332Gerome GanCustomerYuri,
Thanks for the speedy reply as always!
And thanks for the guide link. I guess I will give it a try doing large scene and running in Electron. At least now I know how to monitor the performance. I will report what I find here later.
Cheers,
Gerome -
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