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georgeslambertCustomer
Thank you Xeon !
I’m not really good at coding, reason why I use Verge3D. But I’ll try to integrate your code to a puzzle the days to come and return the result here.
Have a good day,
GeorgesgeorgeslambertCustomerThanks for your help Xeon,
The idea is to call a specific picture for each 3D part hit.
So action has to return to the HTML parent with specific picture address.
The workaround was to put a div for each picture used in the parent html, put them all in hidden and trigger them one by one on demand (and hide all again before display another one), but there are a lot of pictures, and this solution feels like quite heavy for the cause.Any other idea?
2022-05-06 at 9:54 am in reply to: Last annotation text remain expanded when hide and show annotations #51744georgeslambertCustomerMikhail,
That’s the correct way indeed! Just, as soon as we have several “i” annotations, then it is mandatory to add a name to each and to close the full list. But anyway that makes it.
Thanks again!
2022-05-06 at 7:01 am in reply to: Last annotation text remain expanded when hide and show annotations #51737georgeslambertCustomerHere it is,thanks for checking.
Georges.
2022-05-05 at 4:01 pm in reply to: Last annotation text remain expanded when hide and show annotations #51726georgeslambertCustomerIt’s just the default project I twisted, but the problem is exactly the same, the icon annotation appears when click on cube,
the text opens when click on iconThe annotations disappears when click on sphere,
and when click on cube again, it appears WITH text opened.
In my app case, that’s a problem.Thank you so much!
2022-05-05 at 2:51 pm in reply to: Last annotation text remain expanded when hide and show annotations #51713georgeslambertCustomerThanks for the reply Mikhail, but still have the problem. I add a screenshot of the related puzzles.
I tried both with annotation ID and i added a name and tried also.Thnx.
Attachments:
You must be logged in to view attached files.georgeslambertCustomerThanks Yuri,
But honestly this is chinese to me. Explanation in the wiki is quiet abstruse for somebody limited in coding science.
I took a snapshot of one my logic block.
I have (9) evolutive steps to be performed from (7) different actions menu. A button allows me to go to next or to previous step before launching action.
In this case, the “positive” button triggers state 6 when step variable is at 5.
The “negative” button triggers state 4 when step variable is at 5.My life should be changed if i had a mean to say
“trigers (x-1) state when variable is at x” (backward) or
“triggers (X+1) state when variable is at x” (forward)
and create a procedure with it for my buttons back and forward.Any idea how that could be done? So far,my puzzle board looks like having no ends.
Attachments:
You must be logged in to view attached files.georgeslambertCustomerThe procedure is named by number or contains number to be compared to variable value (don’t know if this is more understandable)
georgeslambertCustomerThank you Lichtundschatten!! I’ll see that closer today.
georgeslambertCustomerThanks Yuri, All clear! That’s taking the problem by the other end, but it solves it too!
georgeslambertCustomerAswel, I have to double eveything because of the tablet access “touchstart” instead of “click” for html elements in parent doc.
In short, Is there a way to create a list of events triggering an action?georgeslambertCustomerSorry both works in fact. Problem were elswhere.
georgeslambertCustomerOK Yuri thanks for the reply. Unfortunately I spent too much time yet on GWD learning I found a workaround if somebody esle encounter the same problem : duplicate the “on event /clic” html button and turn the copy in “on event/touchstart” (but keep both puzzles active). Keep the receiver element at the same first level than iframe in GDW doc – no container above.
Just the nice side with GDW : it can export a single index.html containing all css/js files avoiding messy folders. It worked for me, let’s see how integrate full screen command into it …
georgeslambertCustomerHi Yuri,
My first app works well but buttons are inactive for android and IOS both on computers and Ipads.I made my intrerface with Google WD. Is that a known issue?
Thanks in advance
Georges. -
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